replicant-frameworks_native/services/sensorservice/SensorService.h
Aravind Akella 56ae42613c SensorService performance improvements.
i) Send ack for wake_up sensors on the socket connection instead of using Binder RPC.
  ii) Cache events per connection in case there are write failures. Compute cache size
      from FIFO counts of sensors.
 iii) Send FlushCompleteEvent only for apps that explicitly called flush().

Change-Id: I018969736b7794b1b930529586f2294a03ee8667
2014-07-24 17:23:01 -07:00

232 lines
9.6 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_SENSOR_SERVICE_H
#define ANDROID_SENSOR_SERVICE_H
#include <stdint.h>
#include <sys/types.h>
#include <utils/Vector.h>
#include <utils/SortedVector.h>
#include <utils/KeyedVector.h>
#include <utils/threads.h>
#include <utils/AndroidThreads.h>
#include <utils/RefBase.h>
#include <utils/Looper.h>
#include <binder/BinderService.h>
#include <gui/Sensor.h>
#include <gui/BitTube.h>
#include <gui/ISensorServer.h>
#include <gui/ISensorEventConnection.h>
#include "SensorInterface.h"
// ---------------------------------------------------------------------------
#define DEBUG_CONNECTIONS false
// Max size is 100 KB which is enough to accept a batch of about 1000 events.
#define MAX_SOCKET_BUFFER_SIZE_BATCHED 100 * 1024
// For older HALs which don't support batching, use a smaller socket buffer size.
#define SOCKET_BUFFER_SIZE_NON_BATCHED 4 * 1024
#define WAKE_UP_SENSOR_EVENT_NEEDS_ACK (1U << 31)
struct sensors_poll_device_t;
struct sensors_module_t;
namespace android {
// ---------------------------------------------------------------------------
class SensorService :
public BinderService<SensorService>,
public BnSensorServer,
protected Thread
{
friend class BinderService<SensorService>;
static const char* WAKE_LOCK_NAME;
static char const* getServiceName() ANDROID_API { return "sensorservice"; }
SensorService() ANDROID_API;
virtual ~SensorService();
virtual void onFirstRef();
// Thread interface
virtual bool threadLoop();
// ISensorServer interface
virtual Vector<Sensor> getSensorList();
virtual sp<ISensorEventConnection> createSensorEventConnection();
virtual status_t dump(int fd, const Vector<String16>& args);
class SensorEventConnection : public BnSensorEventConnection, public LooperCallback {
friend class SensorService;
virtual ~SensorEventConnection();
virtual void onFirstRef();
virtual sp<BitTube> getSensorChannel() const;
virtual status_t enableDisable(int handle, bool enabled, nsecs_t samplingPeriodNs,
nsecs_t maxBatchReportLatencyNs, int reservedFlags);
virtual status_t setEventRate(int handle, nsecs_t samplingPeriodNs);
virtual status_t flush();
// Count the number of flush complete events which are about to be dropped in the buffer.
// Increment mPendingFlushEventsToSend in mSensorInfo. These flush complete events will be
// sent separately before the next batch of events.
void countFlushCompleteEventsLocked(sensors_event_t* scratch, int numEventsDropped);
// Check if there are any wake up events in the buffer. If yes, increment the ref count.
// Increment it by exactly one unit for each packet sent on the socket. SOCK_SEQPACKET for
// the socket ensures that either the entire packet is read or dropped.
// Return 1 if mWakeLockRefCount has been incremented, zero if not.
int countWakeUpSensorEventsLocked(sensors_event_t* scratch, int count);
// Writes events from mEventCache to the socket.
void writeToSocketFromCacheLocked();
// Compute the approximate cache size from the FIFO sizes of various sensors registered for
// this connection. Wake up and non-wake up sensors have separate FIFOs but FIFO may be
// shared amongst wake-up sensors and non-wake up sensors.
int computeMaxCacheSizeLocked() const;
// LooperCallback method. If there is data to read on this fd, it is an ack from the
// app that it has read events from a wake up sensor, decrement mWakeLockRefCount.
// If this fd is available for writing send the data from the cache.
virtual int handleEvent(int fd, int events, void* data);
sp<SensorService> const mService;
sp<BitTube> mChannel;
uid_t mUid;
mutable Mutex mConnectionLock;
// Number of events from wake up sensors which are still pending and haven't been delivered
// to the corresponding application. It is incremented by one unit for each write to the
// socket.
int mWakeLockRefCount;
struct FlushInfo {
// The number of flush complete events dropped for this sensor is stored here.
// They are sent separately before the next batch of events.
int mPendingFlushEventsToSend;
// Every activate is preceded by a flush. Only after the first flush complete is
// received, the events for the sensor are sent on that *connection*.
bool mFirstFlushPending;
// Number of time flush() was called on this connection. This is incremented every time
// flush() is called and decremented when flush_complete_event is received.
int mNumFlushCalls;
FlushInfo() : mPendingFlushEventsToSend(0), mFirstFlushPending(false),
mNumFlushCalls(0) {}
};
// protected by SensorService::mLock. Key for this vector is the sensor handle.
KeyedVector<int, FlushInfo> mSensorInfo;
sensors_event_t *mEventCache;
int mCacheSize, mMaxCacheSize;
#if DEBUG_CONNECTIONS
int mEventsReceived, mEventsSent, mEventsSentFromCache;
#endif
public:
SensorEventConnection(const sp<SensorService>& service, uid_t uid);
status_t sendEvents(sensors_event_t const* buffer, size_t count,
sensors_event_t* scratch);
bool hasSensor(int32_t handle) const;
bool hasAnySensor() const;
bool addSensor(int32_t handle);
bool removeSensor(int32_t handle);
void setFirstFlushPending(int32_t handle, bool value);
void dump(String8& result);
bool needsWakeLock();
uid_t getUid() const { return mUid; }
};
class SensorRecord {
SortedVector< wp<SensorEventConnection> > mConnections;
public:
SensorRecord(const sp<SensorEventConnection>& connection);
bool addConnection(const sp<SensorEventConnection>& connection);
bool removeConnection(const wp<SensorEventConnection>& connection);
size_t getNumConnections() const { return mConnections.size(); }
};
class SensorEventAckReceiver : public Thread {
sp<SensorService> const mService;
public:
virtual bool threadLoop();
SensorEventAckReceiver(const sp<SensorService>& service): mService(service) {}
};
String8 getSensorName(int handle) const;
bool isVirtualSensor(int handle) const;
Sensor getSensorFromHandle(int handle) const;
bool isWakeUpSensor(int type) const;
void recordLastValueLocked(const sensors_event_t* buffer, size_t count);
static void sortEventBuffer(sensors_event_t* buffer, size_t count);
Sensor registerSensor(SensorInterface* sensor);
Sensor registerVirtualSensor(SensorInterface* sensor);
status_t cleanupWithoutDisable(
const sp<SensorEventConnection>& connection, int handle);
status_t cleanupWithoutDisableLocked(
const sp<SensorEventConnection>& connection, int handle);
void cleanupAutoDisabledSensorLocked(const sp<SensorEventConnection>& connection,
sensors_event_t const* buffer, const int count);
static bool canAccessSensor(const Sensor& sensor);
static bool verifyCanAccessSensor(const Sensor& sensor, const char* operation);
// SensorService acquires a partial wakelock for delivering events from wake up sensors. This
// method checks whether all the events from these wake up sensors have been delivered to the
// corresponding applications, if yes the wakelock is released.
void checkWakeLockState();
void checkWakeLockStateLocked();
bool isWakeUpSensorEvent(const sensors_event_t& event) const;
sp<Looper> getLooper() const;
// constants
Vector<Sensor> mSensorList;
Vector<Sensor> mUserSensorListDebug;
Vector<Sensor> mUserSensorList;
DefaultKeyedVector<int, SensorInterface*> mSensorMap;
Vector<SensorInterface *> mVirtualSensorList;
status_t mInitCheck;
size_t mSocketBufferSize;
sp<Looper> mLooper;
// protected by mLock
mutable Mutex mLock;
DefaultKeyedVector<int, SensorRecord*> mActiveSensors;
DefaultKeyedVector<int, SensorInterface*> mActiveVirtualSensors;
SortedVector< wp<SensorEventConnection> > mActiveConnections;
bool mWakeLockAcquired;
// The size of this vector is constant, only the items are mutable
KeyedVector<int32_t, sensors_event_t> mLastEventSeen;
public:
void cleanupConnection(SensorEventConnection* connection);
status_t enable(const sp<SensorEventConnection>& connection, int handle,
nsecs_t samplingPeriodNs, nsecs_t maxBatchReportLatencyNs, int reservedFlags);
status_t disable(const sp<SensorEventConnection>& connection, int handle);
status_t setEventRate(const sp<SensorEventConnection>& connection, int handle, nsecs_t ns);
status_t flushSensor(const sp<SensorEventConnection>& connection, int handle);
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_SENSOR_SERVICE_H