replicant-frameworks_native/cmds/servicemanager/binder.h
Serban Constantinescu 5fb1b8836a ServiceManager: Store handles in uint32_t instead of void *
This patch corrects the types used for storing handles.

Change-Id: If9c10782345f1de9e12b4b3fd6be9e02e6b568cd
Signed-off-by: Serban Constantinescu <serban.constantinescu@arm.com>
2014-01-31 10:49:30 +00:00

93 lines
2.8 KiB
C

/* Copyright 2008 The Android Open Source Project
*/
#ifndef _BINDER_H_
#define _BINDER_H_
#include <sys/ioctl.h>
#include <linux/binder.h>
struct binder_state;
struct binder_io
{
char *data; /* pointer to read/write from */
size_t *offs; /* array of offsets */
size_t data_avail; /* bytes available in data buffer */
size_t offs_avail; /* entries available in offsets array */
char *data0; /* start of data buffer */
size_t *offs0; /* start of offsets buffer */
uint32_t flags;
uint32_t unused;
};
struct binder_death {
void (*func)(struct binder_state *bs, void *ptr);
void *ptr;
};
/* the one magic handle */
#define BINDER_SERVICE_MANAGER 0U
#define SVC_MGR_NAME "android.os.IServiceManager"
enum {
SVC_MGR_GET_SERVICE = 1,
SVC_MGR_CHECK_SERVICE,
SVC_MGR_ADD_SERVICE,
SVC_MGR_LIST_SERVICES,
};
typedef int (*binder_handler)(struct binder_state *bs,
struct binder_transaction_data *txn,
struct binder_io *msg,
struct binder_io *reply);
struct binder_state *binder_open(size_t mapsize);
void binder_close(struct binder_state *bs);
/* initiate a blocking binder call
* - returns zero on success
*/
int binder_call(struct binder_state *bs,
struct binder_io *msg, struct binder_io *reply,
uint32_t target, uint32_t code);
/* release any state associate with the binder_io
* - call once any necessary data has been extracted from the
* binder_io after binder_call() returns
* - can safely be called even if binder_call() fails
*/
void binder_done(struct binder_state *bs,
struct binder_io *msg, struct binder_io *reply);
/* manipulate strong references */
void binder_acquire(struct binder_state *bs, uint32_t target);
void binder_release(struct binder_state *bs, uint32_t target);
void binder_link_to_death(struct binder_state *bs, uint32_t target, struct binder_death *death);
void binder_loop(struct binder_state *bs, binder_handler func);
int binder_become_context_manager(struct binder_state *bs);
/* allocate a binder_io, providing a stack-allocated working
* buffer, size of the working buffer, and how many object
* offset entries to reserve from the buffer
*/
void bio_init(struct binder_io *bio, void *data,
size_t maxdata, size_t maxobjects);
void bio_put_obj(struct binder_io *bio, void *ptr);
void bio_put_ref(struct binder_io *bio, uint32_t handle);
void bio_put_uint32(struct binder_io *bio, uint32_t n);
void bio_put_string16(struct binder_io *bio, const uint16_t *str);
void bio_put_string16_x(struct binder_io *bio, const char *_str);
uint32_t bio_get_uint32(struct binder_io *bio);
uint16_t *bio_get_string16(struct binder_io *bio, size_t *sz);
uint32_t bio_get_ref(struct binder_io *bio);
#endif