replicant-frameworks_native/opengl/libs/EGL
Mathias Agopian fb87e54a9a fix a race condition in eglMakeCurrent()
it would happen when a context was made non-current, in this
case we would call the implementation's eglMakeCurrent() which
would succeed, if we're rescheduled at that point, another
eglMakeCurrent() could make that context current to another thread,
however, when we came back to the original call we would
overwrite egl_context_t internal state.

this is fixed by moving the critical section under
egl_display_t's lock.

Change-Id: I743c85696e13263d3a9570824940263df0caacdc
2012-01-30 18:20:52 -08:00
..
egl_cache.cpp
egl_cache.h
egl_display.cpp fix a race condition in eglMakeCurrent() 2012-01-30 18:20:52 -08:00
egl_display.h fix a race condition in eglMakeCurrent() 2012-01-30 18:20:52 -08:00
egl_entries.in
egl_object.cpp
egl_object.h
egl_tls.cpp
egl_tls.h
egl.cpp
eglApi.cpp fix a race condition in eglMakeCurrent() 2012-01-30 18:20:52 -08:00
egldefs.h
getProcAddress.cpp
Loader.cpp
Loader.h
trace.cpp