39bf918e21
This addresses a few parts of the bug: - There was a small issue in the window manager where we could show a window too early before the transition animation starts, which was introduced by the recent wallpaper work. This was the cause of the flicker when starting the dialer for the first time. - There was a much larger problem that has existing forever where moving an application token to the front or back was not synchronized with the application animation transaction. This was the cause of the flicker when hanging up (now that the in-call screen moves to the back instead of closing and we always have a wallpaper visible). The approach to solving this is to have the window manager go ahead and move the app tokens (it must in order to keep in sync with the activity manager), but to delay the actual window movement: perform the movement to front when the animation starts, and to back when it ends. Actually, when the animation ends, we just go and completely rebuild the window list to ensure it is correct, because there can be ways people can add windows while in this intermediate state where they could end up at the wrong place once we do the delayed movement to the front or back. And it is simply reasuring to know that every time we finish a full app transition, we re-evaluate the world and put everything in its proper place. Also included in this change are a few little tweaks to the input system, to perform better logging, and completely ignore input devices that do not have any of our input classes. There is also a little cleanup of evaluating configuration changes to not do more work than needed when an input devices appears or disappears, and to only log a config change message when the config is truly changing. Change-Id: Ifb2db77f8867435121722a6abeb946ec7c3ea9d3 |
||
---|---|---|
.. | ||
tests | ||
Android.mk | ||
BufferMapper.cpp | ||
Camera.cpp | ||
CameraParameters.cpp | ||
EGLUtils.cpp | ||
EventHub.cpp | ||
EventRecurrence.cpp | ||
FramebufferNativeWindow.cpp | ||
ICamera.cpp | ||
ICameraClient.cpp | ||
ICameraService.cpp | ||
IOverlay.cpp | ||
ISurface.cpp | ||
ISurfaceComposer.cpp | ||
ISurfaceFlingerClient.cpp | ||
KeyCharacterMap.cpp | ||
KeyLayoutMap.cpp | ||
KeyLayoutMap.h | ||
LayerState.cpp | ||
MODULE_LICENSE_APACHE2 | ||
NOTICE | ||
Overlay.cpp | ||
PixelFormat.cpp | ||
Rect.cpp | ||
Region.cpp | ||
Surface.cpp | ||
SurfaceComposerClient.cpp | ||
SurfaceFlingerSynchro.cpp |