replicant-frameworks_native/libs/ui/GraphicBuffer.cpp
Mathias Agopian 3330b20303 fix [2167050] glTexImage2D code path buggy in SurfaceFlinger
When EGLImage extension is not available, SurfaceFlinger will fallback to using
glTexImage2D and glTexSubImage2D instead, which requires 50% more memory and an
extra copy. However this code path has never been exercised and had some bugs
which this patch fix.

Mainly the scale factor wasn't computed right when falling back on glDrawElements.
We also fallback to this mode of operation if a buffer doesn't have the adequate
usage bits for EGLImage usage.

This changes only code that is currently not executed. Some refactoring was needed to
keep the change clean. This doesn't change anything functionaly.
2009-10-06 17:00:25 -07:00

214 lines
5.7 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
#include <binder/Parcel.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <ui/GraphicBuffer.h>
#include <ui/GraphicBufferAllocator.h>
#include <ui/GraphicBufferMapper.h>
#include <ui/PixelFormat.h>
#include <pixelflinger/pixelflinger.h>
namespace android {
// ===========================================================================
// Buffer and implementation of android_native_buffer_t
// ===========================================================================
GraphicBuffer::GraphicBuffer()
: BASE(), mOwner(false), mBufferMapper(GraphicBufferMapper::get()),
mInitCheck(NO_ERROR), mVStride(0), mIndex(-1)
{
width =
height =
stride =
format =
usage = 0;
handle = NULL;
}
GraphicBuffer::GraphicBuffer(uint32_t w, uint32_t h,
PixelFormat reqFormat, uint32_t reqUsage)
: BASE(), mOwner(false), mBufferMapper(GraphicBufferMapper::get()),
mInitCheck(NO_ERROR), mVStride(0), mIndex(-1)
{
width =
height =
stride =
format =
usage = 0;
handle = NULL;
mInitCheck = initSize(w, h, reqFormat, reqUsage);
}
GraphicBuffer::GraphicBuffer(const Parcel& data)
: BASE(), mOwner(true), mBufferMapper(GraphicBufferMapper::get()),
mInitCheck(NO_ERROR), mVStride(0), mIndex(-1)
{
// we own the handle in this case
width = data.readInt32();
if (width < 0) {
width = height = stride = format = usage = 0;
handle = 0;
} else {
height = data.readInt32();
stride = data.readInt32();
format = data.readInt32();
usage = data.readInt32();
handle = data.readNativeHandle();
}
}
GraphicBuffer::~GraphicBuffer()
{
if (handle) {
if (mOwner) {
native_handle_close(handle);
native_handle_delete(const_cast<native_handle*>(handle));
} else {
GraphicBufferAllocator& allocator(GraphicBufferAllocator::get());
allocator.free(handle);
}
}
}
status_t GraphicBuffer::initCheck() const {
return mInitCheck;
}
android_native_buffer_t* GraphicBuffer::getNativeBuffer() const
{
return static_cast<android_native_buffer_t*>(
const_cast<GraphicBuffer*>(this));
}
status_t GraphicBuffer::reallocate(uint32_t w, uint32_t h, PixelFormat f,
uint32_t reqUsage)
{
if (handle) {
GraphicBufferAllocator& allocator(GraphicBufferAllocator::get());
allocator.free(handle);
handle = 0;
}
return initSize(w, h, f, reqUsage);
}
status_t GraphicBuffer::initSize(uint32_t w, uint32_t h, PixelFormat format,
uint32_t reqUsage)
{
if (format == PIXEL_FORMAT_RGBX_8888)
format = PIXEL_FORMAT_RGBA_8888;
GraphicBufferAllocator& allocator = GraphicBufferAllocator::get();
status_t err = allocator.alloc(w, h, format, reqUsage, &handle, &stride);
if (err == NO_ERROR) {
this->width = w;
this->height = h;
this->format = format;
this->usage = reqUsage;
mVStride = 0;
}
return err;
}
status_t GraphicBuffer::lock(uint32_t usage, void** vaddr)
{
const Rect lockBounds(width, height);
status_t res = lock(usage, lockBounds, vaddr);
return res;
}
status_t GraphicBuffer::lock(uint32_t usage, const Rect& rect, void** vaddr)
{
if (rect.left < 0 || rect.right > this->width ||
rect.top < 0 || rect.bottom > this->height) {
LOGE("locking pixels (%d,%d,%d,%d) outside of buffer (w=%d, h=%d)",
rect.left, rect.top, rect.right, rect.bottom,
this->width, this->height);
return BAD_VALUE;
}
status_t res = getBufferMapper().lock(handle, usage, rect, vaddr);
return res;
}
status_t GraphicBuffer::unlock()
{
status_t res = getBufferMapper().unlock(handle);
return res;
}
status_t GraphicBuffer::lock(GGLSurface* sur, uint32_t usage)
{
void* vaddr;
status_t res = GraphicBuffer::lock(usage, &vaddr);
if (res == NO_ERROR && sur) {
sur->version = sizeof(GGLSurface);
sur->width = width;
sur->height = height;
sur->stride = stride;
sur->format = format;
sur->vstride = mVStride;
sur->data = static_cast<GGLubyte*>(vaddr);
}
return res;
}
status_t GraphicBuffer::writeToParcel(Parcel* reply,
android_native_buffer_t const* buffer)
{
if (buffer == NULL)
return BAD_VALUE;
if (buffer->width < 0 || buffer->height < 0)
return BAD_VALUE;
status_t err = NO_ERROR;
if (buffer->handle == NULL) {
// this buffer doesn't have a handle
reply->writeInt32(NO_MEMORY);
} else {
reply->writeInt32(buffer->width);
reply->writeInt32(buffer->height);
reply->writeInt32(buffer->stride);
reply->writeInt32(buffer->format);
reply->writeInt32(buffer->usage);
err = reply->writeNativeHandle(buffer->handle);
}
return err;
}
void GraphicBuffer::setIndex(int index) {
mIndex = index;
}
int GraphicBuffer::getIndex() const {
return mIndex;
}
// ---------------------------------------------------------------------------
}; // namespace android