29b5762efc
we were not reseting mCurrentTexture in some situations which in turn caused dequeueBuffers() return a "FREE" buffer that was also current. Very often it was harmless, but it created a race with updateTexImage() which could cause the following queueBuffers() to fail. Bug: 5156325 Change-Id: If15a31dc869117543d220d6e5562c57116cbabdb |
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.. | ||
tests | ||
Android.mk | ||
IGraphicBufferAlloc.cpp | ||
ISensorEventConnection.cpp | ||
ISensorServer.cpp | ||
ISurface.cpp | ||
ISurfaceComposer.cpp | ||
ISurfaceComposerClient.cpp | ||
ISurfaceTexture.cpp | ||
LayerState.cpp | ||
Sensor.cpp | ||
SensorChannel.cpp | ||
SensorEventQueue.cpp | ||
SensorManager.cpp | ||
Surface.cpp | ||
SurfaceComposerClient.cpp | ||
SurfaceTexture.cpp | ||
SurfaceTextureClient.cpp |