replicant-frameworks_native/opengl/libs/egl_impl.h
Mathias Agopian 618fa10949 fix [2187212] add support for GLESv2 dispatch based on TLS
Instead of using a different function pointer table for ES 1.x and ES 2.x,
we use a single one that is the union (sort|uniq) of both tables. Two
instances of this table are initialized with pointers to GL ES 1.x and GL ES 2.x
entry-points.
When a context is created, we store its version number and when it is bound to a
thread we set the approruiate table based on the stored version.

This introduce no penalty while dispatching gl calls to the right API version.

[Pending Dr No approval for MR1]
2009-10-14 02:06:37 -07:00

48 lines
1.4 KiB
C++

/*
** Copyright 2007, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef ANDROID_EGL_IMPL_H
#define ANDROID_EGL_IMPL_H
#include <ctype.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <EGL/eglplatform.h>
#include "hooks.h"
// ----------------------------------------------------------------------------
namespace android {
// ----------------------------------------------------------------------------
struct egl_connection_t
{
void * dso;
gl_hooks_t * hooks[2];
EGLint major;
EGLint minor;
egl_t egl;
};
EGLAPI EGLImageKHR egl_get_image_for_current_context(EGLImageKHR image);
// ----------------------------------------------------------------------------
}; // namespace android
// ----------------------------------------------------------------------------
#endif /* ANDROID_EGL_IMPL_H */