replicant-frameworks_native/opengl/libs/EGL
Mathias Agopian 618fa10949 fix [2187212] add support for GLESv2 dispatch based on TLS
Instead of using a different function pointer table for ES 1.x and ES 2.x,
we use a single one that is the union (sort|uniq) of both tables. Two
instances of this table are initialized with pointers to GL ES 1.x and GL ES 2.x
entry-points.
When a context is created, we store its version number and when it is bound to a
thread we set the approruiate table based on the stored version.

This introduce no penalty while dispatching gl calls to the right API version.

[Pending Dr No approval for MR1]
2009-10-14 02:06:37 -07:00
..
egl_entries.in Add eglGetRenderBufferANDROID() extension, which returns the current render buffer as an android_native_buffer_t* 2009-06-25 00:02:44 -07:00
egl.cpp fix [2187212] add support for GLESv2 dispatch based on TLS 2009-10-14 02:06:37 -07:00
hooks.cpp fix [2187212] add support for GLESv2 dispatch based on TLS 2009-10-14 02:06:37 -07:00
Loader.cpp fix [2187212] add support for GLESv2 dispatch based on TLS 2009-10-14 02:06:37 -07:00
Loader.h fix [2187212] add support for GLESv2 dispatch based on TLS 2009-10-14 02:06:37 -07:00