replicant-frameworks_native/include/gui/StreamSplitter.h
Dan Stoza 8dc55396fc Add a BufferItem parameter to onFrameAvailable
Passes the BufferItem for the queued buffer to the onFrameAvailable
callback so the consumer can track the BufferQueue's contents. Also
adds an onFrameReplaced callback, which is necessary if the consumer
wants to do anything more than simple queue length tracking.

Bug: 18111837
Change-Id: If9d07229c9b586c668e5f99074e9b63b0468feb0
2014-11-07 10:39:13 -08:00

185 lines
7.4 KiB
C++

/*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GUI_STREAMSPLITTER_H
#define ANDROID_GUI_STREAMSPLITTER_H
#include <gui/IConsumerListener.h>
#include <gui/IProducerListener.h>
#include <utils/Condition.h>
#include <utils/KeyedVector.h>
#include <utils/Mutex.h>
#include <utils/StrongPointer.h>
namespace android {
class GraphicBuffer;
class IGraphicBufferConsumer;
class IGraphicBufferProducer;
// StreamSplitter is an autonomous class that manages one input BufferQueue
// and multiple output BufferQueues. By using the buffer attach and detach logic
// in BufferQueue, it is able to present the illusion of a single split
// BufferQueue, where each buffer queued to the input is available to be
// acquired by each of the outputs, and is able to be dequeued by the input
// again only once all of the outputs have released it.
class StreamSplitter : public BnConsumerListener {
public:
// createSplitter creates a new splitter, outSplitter, using inputQueue as
// the input BufferQueue. Output BufferQueues must be added using addOutput
// before queueing any buffers to the input.
//
// A return value other than NO_ERROR means that an error has occurred and
// outSplitter has not been modified. BAD_VALUE is returned if inputQueue or
// outSplitter is NULL. See IGraphicBufferConsumer::consumerConnect for
// explanations of other error codes.
static status_t createSplitter(const sp<IGraphicBufferConsumer>& inputQueue,
sp<StreamSplitter>* outSplitter);
// addOutput adds an output BufferQueue to the splitter. The splitter
// connects to outputQueue as a CPU producer, and any buffers queued
// to the input will be queued to each output. It is assumed that all of the
// outputs are added before any buffers are queued on the input. If any
// output is abandoned by its consumer, the splitter will abandon its input
// queue (see onAbandoned).
//
// A return value other than NO_ERROR means that an error has occurred and
// outputQueue has not been added to the splitter. BAD_VALUE is returned if
// outputQueue is NULL. See IGraphicBufferProducer::connect for explanations
// of other error codes.
status_t addOutput(const sp<IGraphicBufferProducer>& outputQueue);
// setName sets the consumer name of the input queue
void setName(const String8& name);
private:
// From IConsumerListener
//
// During this callback, we store some tracking information, detach the
// buffer from the input, and attach it to each of the outputs. This call
// can block if there are too many outstanding buffers. If it blocks, it
// will resume when onBufferReleasedByOutput releases a buffer back to the
// input.
virtual void onFrameAvailable(const BufferItem& item);
// From IConsumerListener
// We don't care about released buffers because we detach each buffer as
// soon as we acquire it. See the comment for onBufferReleased below for
// some clarifying notes about the name.
virtual void onBuffersReleased() {}
// From IConsumerListener
// We don't care about sideband streams, since we won't be splitting them
virtual void onSidebandStreamChanged() {}
// This is the implementation of the onBufferReleased callback from
// IProducerListener. It gets called from an OutputListener (see below), and
// 'from' is which producer interface from which the callback was received.
//
// During this callback, we detach the buffer from the output queue that
// generated the callback, update our state tracking to see if this is the
// last output releasing the buffer, and if so, release it to the input.
// If we release the buffer to the input, we allow a blocked
// onFrameAvailable call to proceed.
void onBufferReleasedByOutput(const sp<IGraphicBufferProducer>& from);
// When this is called, the splitter disconnects from (i.e., abandons) its
// input queue and signals any waiting onFrameAvailable calls to wake up.
// It still processes callbacks from other outputs, but only detaches their
// buffers so they can continue operating until they run out of buffers to
// acquire. This must be called with mMutex locked.
void onAbandonedLocked();
// This is a thin wrapper class that lets us determine which BufferQueue
// the IProducerListener::onBufferReleased callback is associated with. We
// create one of these per output BufferQueue, and then pass the producer
// into onBufferReleasedByOutput above.
class OutputListener : public BnProducerListener,
public IBinder::DeathRecipient {
public:
OutputListener(const sp<StreamSplitter>& splitter,
const sp<IGraphicBufferProducer>& output);
virtual ~OutputListener();
// From IProducerListener
virtual void onBufferReleased();
// From IBinder::DeathRecipient
virtual void binderDied(const wp<IBinder>& who);
private:
sp<StreamSplitter> mSplitter;
sp<IGraphicBufferProducer> mOutput;
};
class BufferTracker : public LightRefBase<BufferTracker> {
public:
BufferTracker(const sp<GraphicBuffer>& buffer);
const sp<GraphicBuffer>& getBuffer() const { return mBuffer; }
const sp<Fence>& getMergedFence() const { return mMergedFence; }
void mergeFence(const sp<Fence>& with);
// Returns the new value
// Only called while mMutex is held
size_t incrementReleaseCountLocked() { return ++mReleaseCount; }
private:
// Only destroy through LightRefBase
friend LightRefBase<BufferTracker>;
~BufferTracker();
// Disallow copying
BufferTracker(const BufferTracker& other);
BufferTracker& operator=(const BufferTracker& other);
sp<GraphicBuffer> mBuffer; // One instance that holds this native handle
sp<Fence> mMergedFence;
size_t mReleaseCount;
};
// Only called from createSplitter
StreamSplitter(const sp<IGraphicBufferConsumer>& inputQueue);
// Must be accessed through RefBase
virtual ~StreamSplitter();
static const int MAX_OUTSTANDING_BUFFERS = 2;
// mIsAbandoned is set to true when an output dies. Once the StreamSplitter
// has been abandoned, it will continue to detach buffers from other
// outputs, but it will disconnect from the input and not attempt to
// communicate with it further.
bool mIsAbandoned;
Mutex mMutex;
Condition mReleaseCondition;
int mOutstandingBuffers;
sp<IGraphicBufferConsumer> mInput;
Vector<sp<IGraphicBufferProducer> > mOutputs;
// Map of GraphicBuffer IDs (GraphicBuffer::getId()) to buffer tracking
// objects (which are mostly for counting how many outputs have released the
// buffer, but also contain merged release fences).
KeyedVector<uint64_t, sp<BufferTracker> > mBuffers;
};
} // namespace android
#endif