replicant-frameworks_native/libs/ui
Mathias Agopian 6fee064809 fix[2228133] pixelflinger ignores the "vertical stride" leading to artifacts when playing back video
we lost the concept of vertical stride when moving video playback to EGLImage.
Here we bring it back in a somewhat hacky-way that will work only for the
softgl/mdp backend.
2009-11-02 17:48:33 -08:00
..
tests
Android.mk
Camera.cpp
CameraParameters.cpp
EGLUtils.cpp
EventHub.cpp
EventRecurrence.cpp
FramebufferNativeWindow.cpp
GraphicBuffer.cpp fix[2228133] pixelflinger ignores the "vertical stride" leading to artifacts when playing back video 2009-11-02 17:48:33 -08:00
GraphicBufferAllocator.cpp
GraphicBufferMapper.cpp
ICamera.cpp
ICameraClient.cpp
ICameraService.cpp
IOverlay.cpp
ISurface.cpp
ISurfaceComposer.cpp
ISurfaceFlingerClient.cpp
KeyCharacterMap.cpp
KeyLayoutMap.cpp
KeyLayoutMap.h
LayerState.cpp
MODULE_LICENSE_APACHE2
NOTICE
Overlay.cpp
PixelFormat.cpp
Rect.cpp
Region.cpp
SharedBufferStack.cpp
Surface.cpp
SurfaceComposerClient.cpp