replicant-frameworks_native/include/utils
Kenny Root 18092ddc86 Change assets to use 64-bit API
The asset system and supporting libraries were using off_t instead of
off64_t to access files larger than 2GB (32-bit signed). This change
replaces all off_t with off64_t and lseek64.

There is a new utils/Compat.h added for Mac OS compatibility.

Also fixed some size-related compiler warnings.

Bug: 3205336
Change-Id: I9097b3cb7a602e811fe52f245939d8975da55e9e
2010-12-08 11:21:30 -08:00
..
ashmem.h
Asset.h Change assets to use 64-bit API 2010-12-08 11:21:30 -08:00
AssetDir.h
AssetManager.h More native work. 2010-08-11 00:29:59 -07:00
Atomic.h
BackupHelpers.h Only report "unknown metadata" once per restore helper 2009-06-24 13:57:29 -07:00
BitSet.h Add suuport for splitting touch events across windows. 2010-09-26 22:20:12 -07:00
BufferedTextOutput.h
ByteOrder.h
CallStack.h
Compat.h Change assets to use 64-bit API 2010-12-08 11:21:30 -08:00
Debug.h Support for marshalling pointers / intptr_t in Parcel. 2009-08-17 15:31:25 -07:00
Endian.h
Errors.h fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly 2009-09-07 16:32:45 -07:00
FileMap.h Change assets to use 64-bit API 2010-12-08 11:21:30 -08:00
Flattenable.h remove a dependency of GraphicBuffer (libui) on Parcel (libbinder). 2010-02-21 23:27:25 -08:00
KeyedVector.h
List.h Fix sim build. 2009-07-07 10:01:12 -07:00
Log.h
Looper.h Revert to using epoll_wait(). 2010-10-07 16:17:57 -07:00
misc.h get rid of utils.h 2009-05-31 19:13:00 -07:00
ObbFile.h OBB: use PBKDF2 for key generation. 2010-10-13 18:25:33 -07:00
Pool.h Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
PropertyMap.h Support non-orientation aware keyboards and other devices. 2010-11-30 17:15:49 -08:00
RefBase.h Fix a bug in sp<> and wp<> which could cause memory corruptions 2010-06-24 21:49:02 -07:00
ResourceTypes.h Add path to get different DPI drawables 2010-10-29 12:47:07 -07:00
SharedBuffer.h
Singleton.h Purge Skia objects from GL caches as needed. 2010-09-08 18:04:33 -07:00
SortedVector.h improve Vector<> with types that can be trivially moved and remove some unused code. 2009-06-22 02:31:07 -07:00
StopWatch.h Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
StreamingZipInflater.h Change assets to use 64-bit API 2010-12-08 11:21:30 -08:00
String8.h Improve support for external keyboards. 2010-12-02 16:01:32 -08:00
String16.h Split UTF functions from String8/16 2010-11-12 15:53:40 -08:00
StringArray.h rename string_array.h to StringArray.h and move the implementation from the header file to a new cpp file. 2009-06-05 01:26:23 -07:00
SystemClock.h
TextOutput.h
threads.h added RWLock C++ wrapper 2010-05-19 15:12:59 -07:00
Timers.h get rid of sleepForInterval() which didn't seem to be used anywhere in the source tree. Also get rid of ported.h which seem to be used only (possibly) in the sim. moved the implementation there. 2009-05-31 23:45:01 -07:00
Tokenizer.h Improve support for external keyboards. 2010-12-02 16:01:32 -08:00
TypeHelpers.h improve Vector<> with types that can be trivially moved and remove some unused code. 2009-06-22 02:31:07 -07:00
Unicode.h Split UTF functions from String8/16 2010-11-12 15:53:40 -08:00
Vector.h Even more native input dispatch work in progress. 2010-06-17 13:27:16 -07:00
VectorImpl.h Even more native input dispatch work in progress. 2010-06-17 13:27:16 -07:00
ZipFileCRO.h Change assets to use 64-bit API 2010-12-08 11:21:30 -08:00
ZipFileRO.h Change assets to use 64-bit API 2010-12-08 11:21:30 -08:00
ZipUtils.h