replicant-frameworks_native/libs/surfaceflinger
Mathias Agopian 0408772e34 fix [2297155] SurfaceFlinger's freeze-timeout doesn't work
There was bug in the logic that calculated the relative timeout, the start time was
reset each time an event was received, which caused the timeout to never occur if
an application was constantly redrawing.

Now we always check for a timeout when we come back from the waitEvent() and
process the "anti-freeze" if needed, regardless of whether an event was received.
2009-12-01 17:23:28 -08:00
..
DisplayHardware
tests
Android.mk
Barrier.h
BlurFilter.cpp
BlurFilter.h
clz.cpp
clz.h
Layer.cpp
Layer.h
LayerBase.cpp
LayerBase.h
LayerBlur.cpp
LayerBlur.h
LayerBuffer.cpp
LayerBuffer.h
LayerDim.cpp
LayerDim.h
MessageQueue.cpp
MessageQueue.h
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp fix [2297155] SurfaceFlinger's freeze-timeout doesn't work 2009-12-01 17:23:28 -08:00
SurfaceFlinger.h fix [2297155] SurfaceFlinger's freeze-timeout doesn't work 2009-12-01 17:23:28 -08:00
Tokenizer.cpp
Tokenizer.h
Transform.cpp
Transform.h