0408772e34
There was bug in the logic that calculated the relative timeout, the start time was reset each time an event was received, which caused the timeout to never occur if an application was constantly redrawing. Now we always check for a timeout when we come back from the waitEvent() and process the "anti-freeze" if needed, regardless of whether an event was received. |
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.. | ||
DisplayHardware | ||
tests | ||
Android.mk | ||
Barrier.h | ||
BlurFilter.cpp | ||
BlurFilter.h | ||
clz.cpp | ||
clz.h | ||
Layer.cpp | ||
Layer.h | ||
LayerBase.cpp | ||
LayerBase.h | ||
LayerBlur.cpp | ||
LayerBlur.h | ||
LayerBuffer.cpp | ||
LayerBuffer.h | ||
LayerDim.cpp | ||
LayerDim.h | ||
MessageQueue.cpp | ||
MessageQueue.h | ||
MODULE_LICENSE_APACHE2 | ||
SurfaceFlinger.cpp | ||
SurfaceFlinger.h | ||
Tokenizer.cpp | ||
Tokenizer.h | ||
Transform.cpp | ||
Transform.h |