replicant-frameworks_native/opengl/libagl
2009-06-29 16:36:49 -07:00
..
Android.mk
array.cpp
array.h
BufferObjectManager.cpp
BufferObjectManager.h
context.h
copybit.cpp fix a bug where gl didn't always fallback to software when copybit failed. minor optimizations to copybit codepath. 2009-06-29 16:36:49 -07:00
copybit.h
dxt.cpp
dxt.h
egl.cpp use copybit for eglSwapBuffers() copy-back operations 2009-06-25 15:39:25 -07:00
fixed_asm.S
fp.cpp
fp.h
iterators.S
light.cpp
light.h
matrix.cpp
matrix.h
mipmap.cpp
primitives.cpp
primitives.h
state.cpp
state.h
texture.cpp
texture.h
TextureObjectManager.cpp
TextureObjectManager.h Add eglGetRenderBufferANDROID() extension, which returns the current render buffer as an android_native_buffer_t* 2009-06-25 00:02:44 -07:00
Tokenizer.cpp
Tokenizer.h
TokenManager.cpp
TokenManager.h
vertex.cpp
vertex.h