replicant-frameworks_native/libs/surfaceflinger/Android.mk
Mathias Agopian 01b766839e more splitting of Surface/SurfaceControl. Surface.java is now implemented in terms of Surface and SurfaceControl.
The WindowManager side of Surface.java holds a SurfaceControl, while the client-side holds a Surface. When the client is in the system process, Surface.java holds both (which is a problem we'll try to fix later).
2009-04-16 20:04:08 -07:00

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Makefile

LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
clz.cpp.arm \
DisplayHardware/DisplayHardware.cpp \
DisplayHardware/DisplayHardwareBase.cpp \
BootAnimation.cpp \
BlurFilter.cpp.arm \
BufferAllocator.cpp \
Layer.cpp \
LayerBase.cpp \
LayerBuffer.cpp \
LayerBlur.cpp \
LayerBitmap.cpp \
LayerDim.cpp \
LayerOrientationAnim.cpp \
LayerOrientationAnimRotate.cpp \
OrientationAnimation.cpp \
SurfaceFlinger.cpp \
Tokenizer.cpp \
Transform.cpp
LOCAL_CFLAGS:= -DLOG_TAG=\"SurfaceFlinger\"
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
# need "-lrt" on Linux simulator to pick up clock_gettime
ifeq ($(TARGET_SIMULATOR),true)
ifeq ($(HOST_OS),linux)
LOCAL_LDLIBS += -lrt
endif
endif
LOCAL_SHARED_LIBRARIES := \
libhardware \
libutils \
libcutils \
libui \
libcorecg \
libsgl \
libpixelflinger \
libEGL \
libGLESv1_CM
LOCAL_C_INCLUDES := \
$(call include-path-for, corecg graphics)
LOCAL_MODULE:= libsurfaceflinger
include $(BUILD_SHARED_LIBRARY)