replicant-frameworks_native/libs/audioflinger/AudioHardwareGeneric.h
Eric Laurent e9ed2721f4 Fix issue 2285561: New AudioFlinger and audio driver API needed for A/V sync
Added getRenderPosition() API to IAudioFlinger to retreive number of audio frames
written by AudioFlinger to audio HAL and by DSP to DAC.

Added getRenderPosition() API to AudioHardwareInterface to retreive number of audio frames
written by DSP to DAC.

Exposed AudioTrack::getPosition() to AudioSink() to make it available to media player.

Removed excessive log in AudioHardwareGeneric.
2010-01-26 18:40:39 -08:00

151 lines
5.1 KiB
C++

/*
**
** Copyright 2007, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef ANDROID_AUDIO_HARDWARE_GENERIC_H
#define ANDROID_AUDIO_HARDWARE_GENERIC_H
#include <stdint.h>
#include <sys/types.h>
#include <utils/threads.h>
#include <hardware_legacy/AudioHardwareBase.h>
namespace android {
// ----------------------------------------------------------------------------
class AudioHardwareGeneric;
class AudioStreamOutGeneric : public AudioStreamOut {
public:
AudioStreamOutGeneric() : mAudioHardware(0), mFd(-1) {}
virtual ~AudioStreamOutGeneric();
virtual status_t set(
AudioHardwareGeneric *hw,
int mFd,
uint32_t devices,
int *pFormat,
uint32_t *pChannels,
uint32_t *pRate);
virtual uint32_t sampleRate() const { return 44100; }
virtual size_t bufferSize() const { return 4096; }
virtual uint32_t channels() const { return AudioSystem::CHANNEL_OUT_STEREO; }
virtual int format() const { return AudioSystem::PCM_16_BIT; }
virtual uint32_t latency() const { return 20; }
virtual status_t setVolume(float left, float right) { return INVALID_OPERATION; }
virtual ssize_t write(const void* buffer, size_t bytes);
virtual status_t standby();
virtual status_t dump(int fd, const Vector<String16>& args);
virtual status_t setParameters(const String8& keyValuePairs);
virtual String8 getParameters(const String8& keys);
virtual status_t getRenderPosition(uint32_t *dspFrames);
private:
AudioHardwareGeneric *mAudioHardware;
Mutex mLock;
int mFd;
uint32_t mDevice;
};
class AudioStreamInGeneric : public AudioStreamIn {
public:
AudioStreamInGeneric() : mAudioHardware(0), mFd(-1) {}
virtual ~AudioStreamInGeneric();
virtual status_t set(
AudioHardwareGeneric *hw,
int mFd,
uint32_t devices,
int *pFormat,
uint32_t *pChannels,
uint32_t *pRate,
AudioSystem::audio_in_acoustics acoustics);
virtual uint32_t sampleRate() const { return 8000; }
virtual size_t bufferSize() const { return 320; }
virtual uint32_t channels() const { return AudioSystem::CHANNEL_IN_MONO; }
virtual int format() const { return AudioSystem::PCM_16_BIT; }
virtual status_t setGain(float gain) { return INVALID_OPERATION; }
virtual ssize_t read(void* buffer, ssize_t bytes);
virtual status_t dump(int fd, const Vector<String16>& args);
virtual status_t standby() { return NO_ERROR; }
virtual status_t setParameters(const String8& keyValuePairs);
virtual String8 getParameters(const String8& keys);
private:
AudioHardwareGeneric *mAudioHardware;
Mutex mLock;
int mFd;
uint32_t mDevice;
};
class AudioHardwareGeneric : public AudioHardwareBase
{
public:
AudioHardwareGeneric();
virtual ~AudioHardwareGeneric();
virtual status_t initCheck();
virtual status_t setVoiceVolume(float volume);
virtual status_t setMasterVolume(float volume);
// mic mute
virtual status_t setMicMute(bool state);
virtual status_t getMicMute(bool* state);
// create I/O streams
virtual AudioStreamOut* openOutputStream(
uint32_t devices,
int *format=0,
uint32_t *channels=0,
uint32_t *sampleRate=0,
status_t *status=0);
virtual void closeOutputStream(AudioStreamOut* out);
virtual AudioStreamIn* openInputStream(
uint32_t devices,
int *format,
uint32_t *channels,
uint32_t *sampleRate,
status_t *status,
AudioSystem::audio_in_acoustics acoustics);
virtual void closeInputStream(AudioStreamIn* in);
void closeOutputStream(AudioStreamOutGeneric* out);
void closeInputStream(AudioStreamInGeneric* in);
protected:
virtual status_t dump(int fd, const Vector<String16>& args);
private:
status_t dumpInternals(int fd, const Vector<String16>& args);
Mutex mLock;
AudioStreamOutGeneric *mOutput;
AudioStreamInGeneric *mInput;
int mFd;
bool mMicMute;
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_AUDIO_HARDWARE_GENERIC_H