replicant-frameworks_native/opengl/libs/GLES2_dbg/src
Mathias Agopian 518ec112f4 refactor EGL source code
no changes is functionality. split various objects into their own files.
make egl_display objec's lock internal.
2011-05-16 19:02:45 -07:00
..
api.cpp GLES2Dbg: add EXTEND_AFTER_CALL_Debug_* macro and improve protocol 2011-04-12 15:56:10 -07:00
api.h GLES2Dbg: use dump.gles2dbg file when fails to create socket 2011-04-12 15:56:10 -07:00
caller.cpp GLES2Dbg: add EXTEND_AFTER_CALL_Debug_* macro and improve protocol 2011-04-12 15:56:10 -07:00
caller.h GLES2Dbg: add EXTEND_AFTER_CALL_Debug_* macro and improve protocol 2011-04-12 15:56:10 -07:00
dbgcontext.cpp refactor EGL source code 2011-05-16 19:02:45 -07:00
debugger_message.pb.cpp GLES2Dbg: send some GL implementation constants to client 2011-04-19 14:44:51 -07:00
debugger_message.pb.h GLES2Dbg: send some GL implementation constants to client 2011-04-19 14:44:51 -07:00
egl.cpp GLES2Dbg: added CaptureDraw and CaptureSwap options 2011-04-12 15:56:10 -07:00
header.h GLES2Dbg: initial tests 2011-04-19 14:42:14 -07:00
server.cpp GLES2Dbg: send some GL implementation constants to client 2011-04-19 14:44:51 -07:00
vertex.cpp GLES2Dbg: initial tests 2011-04-19 14:42:14 -07:00