replicant-frameworks_native/services/surfaceflinger/DisplayHardware/HWComposer.h
Jesse Hall 34a09ba1ef Move eglSwapBuffers out of HWComposer
Commit 8630320 moved the eglSwapBuffers fallback (for devices with no
HWC implementation) from DisplayHardware to HWComposer. But HWComposer
only knows about the framebuffer EGL display and surface handles if
there is a HWC, so it was always passing bogus handles.

This change moves the eglSwapBuffers fallback up to SurfaceFlinger,
which has access to the framebuffer EGL handles.

Bug: 6886613
Change-Id: Iad3f5ff7c90ee48d7053999e6a4548d6794b6ebd
2012-07-30 16:10:49 -07:00

244 lines
7.4 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_SF_HWCOMPOSER_H
#define ANDROID_SF_HWCOMPOSER_H
#include <stdint.h>
#include <sys/types.h>
#include <hardware/hwcomposer_defs.h>
#include <utils/Condition.h>
#include <utils/Mutex.h>
#include <utils/StrongPointer.h>
#include <utils/Thread.h>
#include <utils/Timers.h>
#include <utils/Vector.h>
extern "C" int clock_nanosleep(clockid_t clock_id, int flags,
const struct timespec *request,
struct timespec *remain);
struct hwc_composer_device_1;
struct hwc_layer_list_1;
struct hwc_procs;
namespace android {
// ---------------------------------------------------------------------------
class GraphicBuffer;
class LayerBase;
class String8;
class SurfaceFlinger;
class HWComposer
{
public:
class EventHandler {
friend class HWComposer;
virtual void onVSyncReceived(int dpy, nsecs_t timestamp) = 0;
protected:
virtual ~EventHandler() {}
};
HWComposer(const sp<SurfaceFlinger>& flinger,
EventHandler& handler, nsecs_t refreshPeriod);
~HWComposer();
status_t initCheck() const;
// Asks the HAL what it can do
status_t prepare() const;
// disable hwc until next createWorkList
status_t disable();
// commits the list
status_t commit(void* fbDisplay, void* fbSurface) const;
// release hardware resources and blank screen
status_t release() const;
// acquire hardware resources and unblank screen
status_t acquire() const;
// create a work list for numLayers layer. sets HWC_GEOMETRY_CHANGED.
status_t createWorkList(size_t numLayers);
// get the layer array created by createWorkList()
size_t getNumLayers() const;
// get number of layers of the given type as updated in prepare().
// type is HWC_OVERLAY or HWC_FRAMEBUFFER
size_t getLayerCount(int type) const;
// needed forward declarations
class LayerListIterator;
/*
* Interface to hardware composer's layers functionality.
* This abstracts the HAL interface to layers which can evolve in
* incompatible ways from one release to another.
* The idea is that we could extend this interface as we add
* features to h/w composer.
*/
class HWCLayerInterface {
protected:
virtual ~HWCLayerInterface() { }
public:
virtual int32_t getCompositionType() const = 0;
virtual uint32_t getHints() const = 0;
virtual int getAndResetReleaseFenceFd() = 0;
virtual void setDefaultState() = 0;
virtual void setSkip(bool skip) = 0;
virtual void setBlending(uint32_t blending) = 0;
virtual void setTransform(uint32_t transform) = 0;
virtual void setFrame(const Rect& frame) = 0;
virtual void setCrop(const Rect& crop) = 0;
virtual void setVisibleRegionScreen(const Region& reg) = 0;
virtual void setBuffer(const sp<GraphicBuffer>& buffer) = 0;
virtual void setAcquireFenceFd(int fenceFd) = 0;
};
/*
* Interface used to implement an iterator to a list
* of HWCLayer.
*/
class HWCLayer : public HWCLayerInterface {
friend class LayerListIterator;
// select the layer at the given index
virtual status_t setLayer(size_t index) = 0;
virtual HWCLayer* dup() = 0;
static HWCLayer* copy(HWCLayer *rhs) {
return rhs ? rhs->dup() : NULL;
}
protected:
virtual ~HWCLayer() { }
};
/*
* Iterator through a HWCLayer list.
* This behaves more or less like a forward iterator.
*/
class LayerListIterator {
friend struct HWComposer;
HWCLayer* const mLayerList;
size_t mIndex;
LayerListIterator() : mLayerList(NULL), mIndex(0) { }
LayerListIterator(HWCLayer* layer, size_t index)
: mLayerList(layer), mIndex(index) { }
// we don't allow assignment, because we don't need it for now
LayerListIterator& operator = (const LayerListIterator& rhs);
public:
// copy operators
LayerListIterator(const LayerListIterator& rhs)
: mLayerList(HWCLayer::copy(rhs.mLayerList)), mIndex(rhs.mIndex) {
}
~LayerListIterator() { delete mLayerList; }
// pre-increment
LayerListIterator& operator++() {
mLayerList->setLayer(++mIndex);
return *this;
}
// dereference
HWCLayerInterface& operator * () { return *mLayerList; }
HWCLayerInterface* operator -> () { return mLayerList; }
// comparison
bool operator == (const LayerListIterator& rhs) const {
return mIndex == rhs.mIndex;
}
bool operator != (const LayerListIterator& rhs) const {
return !operator==(rhs);
}
};
// Returns an iterator to the beginning of the layer list
LayerListIterator begin();
// Returns an iterator to the end of the layer list
LayerListIterator end();
// Events handling ---------------------------------------------------------
enum {
EVENT_VSYNC = HWC_EVENT_VSYNC
};
void eventControl(int event, int enabled);
// this class is only used to fake the VSync event on systems that don't
// have it.
class VSyncThread : public Thread {
HWComposer& mHwc;
mutable Mutex mLock;
Condition mCondition;
bool mEnabled;
mutable nsecs_t mNextFakeVSync;
nsecs_t mRefreshPeriod;
virtual void onFirstRef();
virtual bool threadLoop();
public:
VSyncThread(HWComposer& hwc);
void setEnabled(bool enabled);
};
friend class VSyncThread;
// for debugging ----------------------------------------------------------
void dump(String8& out, char* scratch, size_t SIZE,
const Vector< sp<LayerBase> >& visibleLayersSortedByZ) const;
private:
LayerListIterator getLayerIterator(size_t index);
struct cb_context;
static void hook_invalidate(struct hwc_procs* procs);
static void hook_vsync(struct hwc_procs* procs, int dpy, int64_t timestamp);
inline void invalidate();
inline void vsync(int dpy, int64_t timestamp);
sp<SurfaceFlinger> mFlinger;
hw_module_t const* mModule;
struct hwc_composer_device_1* mHwc;
struct hwc_layer_list_1* mList;
size_t mCapacity;
mutable size_t mNumOVLayers;
mutable size_t mNumFBLayers;
cb_context* mCBContext;
EventHandler& mEventHandler;
nsecs_t mRefreshPeriod;
size_t mVSyncCount;
sp<VSyncThread> mVSyncThread;
bool mDebugForceFakeVSync;
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_SF_HWCOMPOSER_H