replicant-frameworks_native/libs/ui/ISurface.cpp
Mathias Agopian 3330b20303 fix [2167050] glTexImage2D code path buggy in SurfaceFlinger
When EGLImage extension is not available, SurfaceFlinger will fallback to using
glTexImage2D and glTexSubImage2D instead, which requires 50% more memory and an
extra copy. However this code path has never been exercised and had some bugs
which this patch fix.

Mainly the scale factor wasn't computed right when falling back on glDrawElements.
We also fallback to this mode of operation if a buffer doesn't have the adequate
usage bits for EGLImage usage.

This changes only code that is currently not executed. Some refactoring was needed to
keep the change clean. This doesn't change anything functionaly.
2009-10-06 17:00:25 -07:00

185 lines
5.8 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "ISurface"
#include <stdio.h>
#include <stdint.h>
#include <sys/types.h>
#include <binder/Parcel.h>
#include <binder/IMemory.h>
#include <ui/ISurface.h>
#include <ui/Overlay.h>
#include <ui/Surface.h>
#include <ui/GraphicBuffer.h>
namespace android {
// ----------------------------------------------------------------------
ISurface::BufferHeap::BufferHeap()
: w(0), h(0), hor_stride(0), ver_stride(0), format(0),
transform(0), flags(0)
{
}
ISurface::BufferHeap::BufferHeap(uint32_t w, uint32_t h,
int32_t hor_stride, int32_t ver_stride,
PixelFormat format, const sp<IMemoryHeap>& heap)
: w(w), h(h), hor_stride(hor_stride), ver_stride(ver_stride),
format(format), transform(0), flags(0), heap(heap)
{
}
ISurface::BufferHeap::BufferHeap(uint32_t w, uint32_t h,
int32_t hor_stride, int32_t ver_stride,
PixelFormat format, uint32_t transform, uint32_t flags,
const sp<IMemoryHeap>& heap)
: w(w), h(h), hor_stride(hor_stride), ver_stride(ver_stride),
format(format), transform(transform), flags(flags), heap(heap)
{
}
ISurface::BufferHeap::~BufferHeap()
{
}
// ----------------------------------------------------------------------
class BpSurface : public BpInterface<ISurface>
{
public:
BpSurface(const sp<IBinder>& impl)
: BpInterface<ISurface>(impl)
{
}
virtual sp<GraphicBuffer> requestBuffer(int bufferIdx, int usage)
{
Parcel data, reply;
data.writeInterfaceToken(ISurface::getInterfaceDescriptor());
data.writeInt32(bufferIdx);
data.writeInt32(usage);
remote()->transact(REQUEST_BUFFER, data, &reply);
sp<GraphicBuffer> buffer = new GraphicBuffer(reply);
return buffer;
}
virtual status_t registerBuffers(const BufferHeap& buffers)
{
Parcel data, reply;
data.writeInterfaceToken(ISurface::getInterfaceDescriptor());
data.writeInt32(buffers.w);
data.writeInt32(buffers.h);
data.writeInt32(buffers.hor_stride);
data.writeInt32(buffers.ver_stride);
data.writeInt32(buffers.format);
data.writeInt32(buffers.transform);
data.writeInt32(buffers.flags);
data.writeStrongBinder(buffers.heap->asBinder());
remote()->transact(REGISTER_BUFFERS, data, &reply);
status_t result = reply.readInt32();
return result;
}
virtual void postBuffer(ssize_t offset)
{
Parcel data, reply;
data.writeInterfaceToken(ISurface::getInterfaceDescriptor());
data.writeInt32(offset);
remote()->transact(POST_BUFFER, data, &reply, IBinder::FLAG_ONEWAY);
}
virtual void unregisterBuffers()
{
Parcel data, reply;
data.writeInterfaceToken(ISurface::getInterfaceDescriptor());
remote()->transact(UNREGISTER_BUFFERS, data, &reply);
}
virtual sp<OverlayRef> createOverlay(
uint32_t w, uint32_t h, int32_t format)
{
Parcel data, reply;
data.writeInterfaceToken(ISurface::getInterfaceDescriptor());
data.writeInt32(w);
data.writeInt32(h);
data.writeInt32(format);
remote()->transact(CREATE_OVERLAY, data, &reply);
return OverlayRef::readFromParcel(reply);
}
};
IMPLEMENT_META_INTERFACE(Surface, "android.ui.ISurface");
// ----------------------------------------------------------------------
status_t BnSurface::onTransact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
switch(code) {
case REQUEST_BUFFER: {
CHECK_INTERFACE(ISurface, data, reply);
int bufferIdx = data.readInt32();
int usage = data.readInt32();
sp<GraphicBuffer> buffer(requestBuffer(bufferIdx, usage));
return GraphicBuffer::writeToParcel(reply, buffer.get());
}
case REGISTER_BUFFERS: {
CHECK_INTERFACE(ISurface, data, reply);
BufferHeap buffer;
buffer.w = data.readInt32();
buffer.h = data.readInt32();
buffer.hor_stride = data.readInt32();
buffer.ver_stride= data.readInt32();
buffer.format = data.readInt32();
buffer.transform = data.readInt32();
buffer.flags = data.readInt32();
buffer.heap = interface_cast<IMemoryHeap>(data.readStrongBinder());
status_t err = registerBuffers(buffer);
reply->writeInt32(err);
return NO_ERROR;
} break;
case UNREGISTER_BUFFERS: {
CHECK_INTERFACE(ISurface, data, reply);
unregisterBuffers();
return NO_ERROR;
} break;
case POST_BUFFER: {
CHECK_INTERFACE(ISurface, data, reply);
ssize_t offset = data.readInt32();
postBuffer(offset);
return NO_ERROR;
} break;
case CREATE_OVERLAY: {
CHECK_INTERFACE(ISurface, data, reply);
int w = data.readInt32();
int h = data.readInt32();
int f = data.readInt32();
sp<OverlayRef> o = createOverlay(w, h, f);
return OverlayRef::writeToParcel(reply, o);
} break;
default:
return BBinder::onTransact(code, data, reply, flags);
}
}
}; // namespace android