replicant-frameworks_native/libs/ui/GraphicBufferAllocator.cpp
Mathias Agopian 3330b20303 fix [2167050] glTexImage2D code path buggy in SurfaceFlinger
When EGLImage extension is not available, SurfaceFlinger will fallback to using
glTexImage2D and glTexSubImage2D instead, which requires 50% more memory and an
extra copy. However this code path has never been exercised and had some bugs
which this patch fix.

Mainly the scale factor wasn't computed right when falling back on glDrawElements.
We also fallback to this mode of operation if a buffer doesn't have the adequate
usage bits for EGLImage usage.

This changes only code that is currently not executed. Some refactoring was needed to
keep the change clean. This doesn't change anything functionaly.
2009-10-06 17:00:25 -07:00

130 lines
3.7 KiB
C++

/*
**
** Copyright 2009, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#include <cutils/log.h>
#include <utils/Singleton.h>
#include <utils/String8.h>
#include <ui/GraphicBufferAllocator.h>
namespace android {
// ---------------------------------------------------------------------------
ANDROID_SINGLETON_STATIC_INSTANCE( GraphicBufferAllocator )
Mutex GraphicBufferAllocator::sLock;
KeyedVector<buffer_handle_t, GraphicBufferAllocator::alloc_rec_t> GraphicBufferAllocator::sAllocList;
GraphicBufferAllocator::GraphicBufferAllocator()
: mAllocDev(0)
{
hw_module_t const* module;
int err = hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module);
LOGE_IF(err, "FATAL: can't find the %s module", GRALLOC_HARDWARE_MODULE_ID);
if (err == 0) {
gralloc_open(module, &mAllocDev);
}
}
GraphicBufferAllocator::~GraphicBufferAllocator()
{
gralloc_close(mAllocDev);
}
void GraphicBufferAllocator::dump(String8& result) const
{
Mutex::Autolock _l(sLock);
KeyedVector<buffer_handle_t, alloc_rec_t>& list(sAllocList);
size_t total = 0;
const size_t SIZE = 512;
char buffer[SIZE];
snprintf(buffer, SIZE, "Allocated buffers:\n");
result.append(buffer);
const size_t c = list.size();
for (size_t i=0 ; i<c ; i++) {
const alloc_rec_t& rec(list.valueAt(i));
snprintf(buffer, SIZE, "%10p: %7.2f KiB | %4u x %4u | %2d | 0x%08x\n",
list.keyAt(i), rec.size/1024.0f,
rec.w, rec.h, rec.format, rec.usage);
result.append(buffer);
total += rec.size;
}
snprintf(buffer, SIZE, "Total allocated: %.2f KB\n", total/1024.0f);
result.append(buffer);
}
static inline uint32_t clamp(uint32_t c) {
return c>0 ? c : 1;
}
status_t GraphicBufferAllocator::alloc(uint32_t w, uint32_t h, PixelFormat format,
int usage, buffer_handle_t* handle, int32_t* stride)
{
Mutex::Autolock _l(mLock);
// make sure to not allocate a 0 x 0 buffer
w = clamp(w);
h = clamp(h);
// we have a h/w allocator and h/w buffer is requested
status_t err = mAllocDev->alloc(mAllocDev,
w, h, format, usage, handle, stride);
LOGW_IF(err, "alloc(%u, %u, %d, %08x, ...) failed %d (%s)",
w, h, format, usage, err, strerror(-err));
if (err == NO_ERROR) {
Mutex::Autolock _l(sLock);
KeyedVector<buffer_handle_t, alloc_rec_t>& list(sAllocList);
alloc_rec_t rec;
rec.w = w;
rec.h = h;
rec.format = format;
rec.usage = usage;
rec.vaddr = 0;
rec.size = h * stride[0] * bytesPerPixel(format);
list.add(*handle, rec);
} else {
String8 s;
dump(s);
LOGD("%s", s.string());
}
return err;
}
status_t GraphicBufferAllocator::free(buffer_handle_t handle)
{
Mutex::Autolock _l(mLock);
status_t err = mAllocDev->free(mAllocDev, handle);
LOGW_IF(err, "free(...) failed %d (%s)", err, strerror(-err));
if (err == NO_ERROR) {
Mutex::Autolock _l(sLock);
KeyedVector<buffer_handle_t, alloc_rec_t>& list(sAllocList);
list.removeItem(handle);
}
return err;
}
// ---------------------------------------------------------------------------
}; // namespace android