replicant-frameworks_native/libs/surfaceflinger/Android.mk
Mathias Agopian 3330b20303 fix [2167050] glTexImage2D code path buggy in SurfaceFlinger
When EGLImage extension is not available, SurfaceFlinger will fallback to using
glTexImage2D and glTexSubImage2D instead, which requires 50% more memory and an
extra copy. However this code path has never been exercised and had some bugs
which this patch fix.

Mainly the scale factor wasn't computed right when falling back on glDrawElements.
We also fallback to this mode of operation if a buffer doesn't have the adequate
usage bits for EGLImage usage.

This changes only code that is currently not executed. Some refactoring was needed to
keep the change clean. This doesn't change anything functionaly.
2009-10-06 17:00:25 -07:00

55 lines
1.1 KiB
Makefile

LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
clz.cpp.arm \
DisplayHardware/DisplayHardware.cpp \
DisplayHardware/DisplayHardwareBase.cpp \
BlurFilter.cpp.arm \
Layer.cpp \
LayerBase.cpp \
LayerBuffer.cpp \
LayerBlur.cpp \
LayerDim.cpp \
MessageQueue.cpp \
SurfaceFlinger.cpp \
Tokenizer.cpp \
Transform.cpp
LOCAL_CFLAGS:= -DLOG_TAG=\"SurfaceFlinger\"
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
ifeq ($(TARGET_BOARD_PLATFORM), msm7k)
LOCAL_CFLAGS += -DDIM_WITH_TEXTURE
endif
ifeq ($(TARGET_BOARD_PLATFORM), qsd8k)
LOCAL_CFLAGS += -DDIM_WITH_TEXTURE
endif
# need "-lrt" on Linux simulator to pick up clock_gettime
ifeq ($(TARGET_SIMULATOR),true)
ifeq ($(HOST_OS),linux)
LOCAL_LDLIBS += -lrt -lpthread
endif
endif
LOCAL_SHARED_LIBRARIES := \
libcutils \
libpixelflinger \
libhardware \
libutils \
libskia \
libEGL \
libGLESv1_CM \
libbinder \
libui
LOCAL_C_INCLUDES := \
$(call include-path-for, corecg graphics)
LOCAL_C_INCLUDES += hardware/libhardware/modules/gralloc
LOCAL_MODULE:= libsurfaceflinger
include $(BUILD_SHARED_LIBRARY)