replicant-frameworks_native/services/surfaceflinger/Layer.h
Mathias Agopian 82d7ab6c7e improve SurfaceFlinger dumpsys
It is now possible to say:

dumpsys SurfaceFlinger --latency

to print latency information about all windows

dumpsys SurfaceFlinger --latency window-name

to print the latency stats of the specified window

for instance: dumpsys SurfaceFlinger --latency SurfaceView

The data consists of one line containing global stats, followed by
128 lines of tab separated timestamps in nanosecond.

The first line currently contains the refresh period in nanosecond.
Each 128 following line contains 3 timestamps, of respectively
the app draw time, the vsync timestamp just prior the call to set and
the timestamp of the call to set.

Change-Id: Ib6b6da1d7e2e6ba49c282bdbc0b56a7dc203343a
2012-01-24 18:22:56 -08:00

145 lines
4.3 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_LAYER_H
#define ANDROID_LAYER_H
#include <stdint.h>
#include <sys/types.h>
#include <gui/SurfaceTexture.h>
#include <pixelflinger/pixelflinger.h>
#include <ui/GraphicBuffer.h>
#include <ui/PixelFormat.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include "LayerBase.h"
#include "SurfaceTextureLayer.h"
#include "Transform.h"
#include <utils/Timers.h>
namespace android {
// ---------------------------------------------------------------------------
class Client;
class GLExtensions;
// ---------------------------------------------------------------------------
class Layer : public LayerBaseClient
{
public:
Layer(SurfaceFlinger* flinger, DisplayID display,
const sp<Client>& client);
virtual ~Layer();
virtual const char* getTypeId() const { return "Layer"; }
// the this layer's size and format
status_t setBuffers(uint32_t w, uint32_t h,
PixelFormat format, uint32_t flags=0);
bool isFixedSize() const;
// LayerBase interface
virtual void setGeometry(hwc_layer_t* hwcl);
virtual void setPerFrameData(hwc_layer_t* hwcl);
virtual void onDraw(const Region& clip) const;
virtual uint32_t doTransaction(uint32_t transactionFlags);
virtual void lockPageFlip(bool& recomputeVisibleRegions);
virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
virtual bool isOpaque() const;
virtual bool needsDithering() const { return mNeedsDithering; }
virtual bool isSecure() const { return mSecure; }
virtual bool isProtected() const;
virtual void onRemoved();
virtual sp<Layer> getLayer() const { return const_cast<Layer*>(this); }
virtual void setName(const String8& name);
// LayerBaseClient interface
virtual wp<IBinder> getSurfaceTextureBinder() const;
virtual void onLayerDisplayed();
// only for debugging
inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; }
protected:
virtual void onFirstRef();
virtual void dump(String8& result, char* scratch, size_t size) const;
virtual void dumpStats(String8& result, char* buffer, size_t SIZE) const;
private:
friend class SurfaceTextureLayer;
void onFrameQueued();
virtual sp<ISurface> createSurface();
uint32_t getEffectiveUsage(uint32_t usage) const;
uint32_t getTransformHint() const;
bool isCropped() const;
static bool getOpacityForFormat(uint32_t format);
// -----------------------------------------------------------------------
// constants
sp<SurfaceTextureLayer> mSurfaceTexture;
GLuint mTextureName;
// thread-safe
volatile int32_t mQueuedFrames;
// main thread
sp<GraphicBuffer> mActiveBuffer;
GLfloat mTextureMatrix[16];
Rect mCurrentCrop;
uint32_t mCurrentTransform;
uint32_t mCurrentScalingMode;
bool mCurrentOpacity;
bool mFrameLatencyNeeded;
int mFrameLatencyOffset;
struct Statistics {
Statistics() : timestamp(0), set(0), vsync(0) { }
nsecs_t timestamp; // buffer timestamp
nsecs_t set; // buffer displayed timestamp
nsecs_t vsync; // vsync immediately before set
};
// protected by mLock
Statistics mFrameStats[128];
// constants
PixelFormat mFormat;
const GLExtensions& mGLExtensions;
bool mOpaqueLayer;
bool mNeedsDithering;
// page-flip thread (currently main thread)
bool mSecure; // no screenshots
bool mProtectedByApp; // application requires protected path to external sink
Region mPostedDirtyRegion;
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_LAYER_H