replicant-frameworks_native/include/gui
Jamie Gennis 31a353da22 BufferQueue: clean up buffer counting
This change is a clean up of some of the handling of the maximum number of
buffers that are allowed at once.  It mostly renames a few member variables and
methods, but it includes a couple small refactorings.

Change-Id: I9959310f563d09583548d4291e1050a7bbc7d87d
2012-08-29 15:35:34 -07:00
..
BitTube.h
BufferItemConsumer.h
BufferQueue.h BufferQueue: clean up buffer counting 2012-08-29 15:35:34 -07:00
ConsumerBase.h
CpuConsumer.h
DisplayEventReceiver.h
DummyConsumer.h
IDisplayEventConnection.h
IGraphicBufferAlloc.h
ISensorEventConnection.h
ISensorServer.h
ISurface.h
ISurfaceComposer.h
ISurfaceComposerClient.h Eradicate DisplayID. 2012-08-27 17:43:43 -07:00
ISurfaceTexture.h
Sensor.h
SensorEventQueue.h
SensorManager.h
Surface.h Remove unused "layer" argument from show(). 2012-08-27 14:40:17 -07:00
SurfaceComposerClient.h A vendor ril depends on a native screen shot code. 2012-08-28 16:20:50 -07:00
SurfaceTexture.h BufferQueue: clean up buffer counting 2012-08-29 15:35:34 -07:00
SurfaceTextureClient.h