f785754009
ISurfaceTexture::dequeueBuffer now returns the buffer's fence for the client to wait on. For BufferQueue, this means passing it through Binder so it can be returned to the SurfaceTextureClient. Now SurfaceTextureClient is responsible for waiting on the fence in dequeueBuffer instead of BufferQueue: one step closer to the goal. Change-Id: I677ae758bcd23acee2d784b8cec11b32cccc196d
195 lines
7.8 KiB
C++
195 lines
7.8 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_GUI_ISURFACETEXTURE_H
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#define ANDROID_GUI_ISURFACETEXTURE_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <utils/Errors.h>
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#include <utils/RefBase.h>
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#include <binder/IInterface.h>
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#include <ui/Fence.h>
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#include <ui/GraphicBuffer.h>
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#include <ui/Rect.h>
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namespace android {
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// ----------------------------------------------------------------------------
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class SurfaceTextureClient;
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class ISurfaceTexture : public IInterface
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{
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public:
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DECLARE_META_INTERFACE(SurfaceTexture);
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protected:
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friend class SurfaceTextureClient;
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enum {
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BUFFER_NEEDS_REALLOCATION = 0x1,
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RELEASE_ALL_BUFFERS = 0x2,
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};
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// requestBuffer requests a new buffer for the given index. The server (i.e.
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// the ISurfaceTexture implementation) assigns the newly created buffer to
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// the given slot index, and the client is expected to mirror the
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// slot->buffer mapping so that it's not necessary to transfer a
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// GraphicBuffer for every dequeue operation.
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virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
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// setBufferCount sets the number of buffer slots available. Calling this
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// will also cause all buffer slots to be emptied. The caller should empty
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// its mirrored copy of the buffer slots when calling this method.
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virtual status_t setBufferCount(int bufferCount) = 0;
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// dequeueBuffer requests a new buffer slot for the client to use. Ownership
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// of the slot is transfered to the client, meaning that the server will not
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// use the contents of the buffer associated with that slot. The slot index
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// returned may or may not contain a buffer. If the slot is empty the client
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// should call requestBuffer to assign a new buffer to that slot. The client
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// is expected to either call cancelBuffer on the dequeued slot or to fill
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// in the contents of its associated buffer contents and call queueBuffer.
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// If dequeueBuffer return BUFFER_NEEDS_REALLOCATION, the client is
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// expected to call requestBuffer immediately.
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//
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// The fence parameter will be updated to hold the fence associated with
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// the buffer. The contents of the buffer must not be overwritten until the
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// fence signals. If the fence is NULL, the buffer may be written
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// immediately.
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virtual status_t dequeueBuffer(int *slot, sp<Fence>& fence,
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uint32_t w, uint32_t h, uint32_t format, uint32_t usage) = 0;
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// queueBuffer indicates that the client has finished filling in the
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// contents of the buffer associated with slot and transfers ownership of
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// that slot back to the server. It is not valid to call queueBuffer on a
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// slot that is not owned by the client or one for which a buffer associated
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// via requestBuffer. In addition, a timestamp must be provided by the
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// client for this buffer. The timestamp is measured in nanoseconds, and
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// must be monotonically increasing. Its other properties (zero point, etc)
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// are client-dependent, and should be documented by the client.
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//
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// outWidth, outHeight and outTransform are filled with the default width
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// and height of the window and current transform applied to buffers,
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// respectively.
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// QueueBufferInput must be a POD structure
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struct QueueBufferInput {
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inline QueueBufferInput(int64_t timestamp,
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const Rect& crop, int scalingMode, uint32_t transform)
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: timestamp(timestamp), crop(crop), scalingMode(scalingMode),
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transform(transform) { }
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inline void deflate(int64_t* outTimestamp, Rect* outCrop,
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int* outScalingMode, uint32_t* outTransform) const {
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*outTimestamp = timestamp;
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*outCrop = crop;
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*outScalingMode = scalingMode;
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*outTransform = transform;
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}
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private:
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int64_t timestamp;
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Rect crop;
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int scalingMode;
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uint32_t transform;
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};
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// QueueBufferOutput must be a POD structure
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struct QueueBufferOutput {
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inline QueueBufferOutput() { }
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inline void deflate(uint32_t* outWidth,
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uint32_t* outHeight,
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uint32_t* outTransformHint,
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uint32_t* outNumPendingBuffers) const {
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*outWidth = width;
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*outHeight = height;
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*outTransformHint = transformHint;
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*outNumPendingBuffers = numPendingBuffers;
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}
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inline void inflate(uint32_t inWidth, uint32_t inHeight,
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uint32_t inTransformHint, uint32_t inNumPendingBuffers) {
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width = inWidth;
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height = inHeight;
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transformHint = inTransformHint;
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numPendingBuffers = inNumPendingBuffers;
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}
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private:
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uint32_t width;
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uint32_t height;
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uint32_t transformHint;
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uint32_t numPendingBuffers;
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};
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virtual status_t queueBuffer(int slot,
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const QueueBufferInput& input, QueueBufferOutput* output) = 0;
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// cancelBuffer indicates that the client does not wish to fill in the
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// buffer associated with slot and transfers ownership of the slot back to
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// the server.
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virtual void cancelBuffer(int slot) = 0;
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// query retrieves some information for this surface
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// 'what' tokens allowed are that of android_natives.h
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virtual int query(int what, int* value) = 0;
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// setSynchronousMode set whether dequeueBuffer is synchronous or
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// asynchronous. In synchronous mode, dequeueBuffer blocks until
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// a buffer is available, the currently bound buffer can be dequeued and
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// queued buffers will be retired in order.
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// The default mode is asynchronous.
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virtual status_t setSynchronousMode(bool enabled) = 0;
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// connect attempts to connect a client API to the SurfaceTexture. This
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// must be called before any other ISurfaceTexture methods are called except
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// for getAllocator.
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//
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// This method will fail if the connect was previously called on the
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// SurfaceTexture and no corresponding disconnect call was made.
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//
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// outWidth, outHeight and outTransform are filled with the default width
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// and height of the window and current transform applied to buffers,
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// respectively.
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virtual status_t connect(int api, QueueBufferOutput* output) = 0;
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// disconnect attempts to disconnect a client API from the SurfaceTexture.
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// Calling this method will cause any subsequent calls to other
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// ISurfaceTexture methods to fail except for getAllocator and connect.
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// Successfully calling connect after this will allow the other methods to
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// succeed again.
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//
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// This method will fail if the the SurfaceTexture is not currently
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// connected to the specified client API.
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virtual status_t disconnect(int api) = 0;
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};
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// ----------------------------------------------------------------------------
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class BnSurfaceTexture : public BnInterface<ISurfaceTexture>
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{
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public:
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virtual status_t onTransact( uint32_t code,
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const Parcel& data,
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Parcel* reply,
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uint32_t flags = 0);
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};
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// ----------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_GUI_ISURFACETEXTURE_H
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