replicant-frameworks_native/include
Martin Storsjo b94878cfb6 Calculate specular lighting correctly
Since the lighting calculations are done in object space, the vector
from the object to the viewer also needs to be transformed to object
space.
2009-08-11 18:01:14 +02:00
..
pim auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
private Calculate specular lighting correctly 2009-08-11 18:01:14 +02:00
tts Add a virtual destructor to the TtsEngine class. 2009-08-05 10:37:09 -07:00
ui donut snapshot 2009-07-29 14:25:07 -07:00
utils donut snapshot 2009-07-31 17:38:20 -07:00
utils.h auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00