replicant-frameworks_native/include/ui/InputManager.h
Jeff Brown e57e895080 Refactor input reader to support new device types more easily.
Refactored the input reader so that each raw input protocol is handled
by a separate subclass of the new InputMapper type.  This way, behaviors
pertaining to keyboard, trackballs, touchscreens, switches and other
devices are clearly distinguished for improved maintainability.

Added partial support for describing capabilities of input devices
(incomplete and untested for now, will be fleshed out in later commits).

Simplified EventHub interface somewhat since InputReader is taking over
more of the work.

Cleaned up some of the interactions between InputManager and
WindowManagerService related to reading input state.

Fixed swiping finger from screen edge into display area.

Added logging of device information to 'dumpsys window'.

Change-Id: I17faffc33e3aec3a0f33f0b37e81a70609378612
2010-07-28 14:16:15 -07:00

174 lines
6.5 KiB
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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _UI_INPUT_MANAGER_H
#define _UI_INPUT_MANAGER_H
/**
* Native input manager.
*/
#include <ui/EventHub.h>
#include <ui/Input.h>
#include <utils/Errors.h>
#include <utils/Vector.h>
#include <utils/Timers.h>
#include <utils/RefBase.h>
#include <utils/String8.h>
namespace android {
class InputChannel;
class InputReaderInterface;
class InputReaderPolicyInterface;
class InputReaderThread;
class InputDispatcherInterface;
class InputDispatcherPolicyInterface;
class InputDispatcherThread;
/*
* The input manager is the core of the system event processing.
*
* The input manager uses two threads.
*
* 1. The InputReaderThread (called "InputReader") reads and preprocesses raw input events,
* applies policy, and posts messages to a queue managed by the DispatcherThread.
* 2. The InputDispatcherThread (called "InputDispatcher") thread waits for new events on the
* queue and asynchronously dispatches them to applications.
*
* By design, the InputReaderThread class and InputDispatcherThread class do not share any
* internal state. Moreover, all communication is done one way from the InputReaderThread
* into the InputDispatcherThread and never the reverse. Both classes may interact with the
* InputDispatchPolicy, however.
*
* The InputManager class never makes any calls into Java itself. Instead, the
* InputDispatchPolicy is responsible for performing all external interactions with the
* system, including calling DVM services.
*/
class InputManagerInterface : public virtual RefBase {
protected:
InputManagerInterface() { }
virtual ~InputManagerInterface() { }
public:
/* Starts the input manager threads. */
virtual status_t start() = 0;
/* Stops the input manager threads and waits for them to exit. */
virtual status_t stop() = 0;
/* Registers an input channel prior to using it as the target of an event. */
virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel) = 0;
/* Unregisters an input channel. */
virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0;
/* Injects an input event and optionally waits for sync.
* This method may block even if sync is false because it must wait for previous events
* to be dispatched before it can determine whether input event injection will be
* permitted based on the current input focus.
* Returns one of the INPUT_EVENT_INJECTION_XXX constants.
*/
virtual int32_t injectInputEvent(const InputEvent* event,
int32_t injectorPid, int32_t injectorUid, bool sync, int32_t timeoutMillis) = 0;
/* Preempts input dispatch in progress by making pending synchronous
* dispatches asynchronous instead. This method is generally called during a focus
* transition from one application to the next so as to enable the new application
* to start receiving input as soon as possible without having to wait for the
* old application to finish up.
*/
virtual void preemptInputDispatch() = 0;
/* Gets input device configuration. */
virtual void getInputConfiguration(InputConfiguration* outConfiguration) = 0;
/* Gets information about the specified input device.
* Returns OK if the device information was obtained or NAME_NOT_FOUND if there
* was no such device.
*/
virtual status_t getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo) = 0;
/* Gets the list of all registered device ids. */
virtual void getInputDeviceIds(Vector<int32_t>& outDeviceIds) = 0;
/* Queries current input state. */
virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask,
int32_t scanCode) = 0;
virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask,
int32_t keyCode) = 0;
virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask,
int32_t sw) = 0;
/* Determines whether physical keys exist for the given framework-domain key codes. */
virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask,
size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) = 0;
};
class InputManager : public InputManagerInterface {
protected:
virtual ~InputManager();
public:
InputManager(
const sp<EventHubInterface>& eventHub,
const sp<InputReaderPolicyInterface>& readerPolicy,
const sp<InputDispatcherPolicyInterface>& dispatcherPolicy);
// (used for testing purposes)
InputManager(
const sp<InputReaderInterface>& reader,
const sp<InputDispatcherInterface>& dispatcher);
virtual status_t start();
virtual status_t stop();
virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel);
virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel);
virtual int32_t injectInputEvent(const InputEvent* event,
int32_t injectorPid, int32_t injectorUid, bool sync, int32_t timeoutMillis);
virtual void preemptInputDispatch();
virtual void getInputConfiguration(InputConfiguration* outConfiguration);
virtual status_t getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo);
virtual void getInputDeviceIds(Vector<int32_t>& outDeviceIds);
virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask,
int32_t scanCode);
virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask,
int32_t keyCode);
virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask,
int32_t sw);
virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask,
size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags);
private:
sp<InputReaderInterface> mReader;
sp<InputReaderThread> mReaderThread;
sp<InputDispatcherInterface> mDispatcher;
sp<InputDispatcherThread> mDispatcherThread;
void initialize();
};
} // namespace android
#endif // _UI_INPUT_MANAGER_H