replicant-frameworks_native/opengl/libs/EGL
Jesse Hall 201f3b2da5 Disable EGL hibernation due to jank
Hibernating EGL takes a long time (>100 ms) and blocks all other
rendering. During window animations, the outgoing activity begins
hibernation before the animation stops, causing visible stutter.
Hibernation is still available by setting 'BOARD_ALLOW_EGL_HIBERNATION
:= true' in the devices BoardConfig.mk

Change-Id: Iab4e00723a1adcd97481e81b2efdc821b3e9712f
2012-05-04 15:21:35 -07:00
..
egl_cache.cpp remove multiplexing of multiple EGL implementation 2012-02-13 18:11:42 -08:00
egl_cache.h
egl_display.cpp Disable EGL hibernation due to jank 2012-05-04 15:21:35 -07:00
egl_display.h Disable EGL hibernation due to jank 2012-05-04 15:21:35 -07:00
egl_entries.in Hibernate the EGL implementation when idle 2012-04-09 21:36:17 -07:00
egl_object.cpp Hibernate the EGL implementation when idle 2012-04-09 21:36:17 -07:00
egl_object.h Hibernate the EGL implementation when idle 2012-04-09 21:36:17 -07:00
egl_tls.cpp
egl_tls.h
egl.cpp Increment/decrement a counter around EGL calls 2012-04-09 21:35:17 -07:00
eglApi.cpp Hibernate the EGL implementation when idle 2012-04-09 21:36:17 -07:00
egldefs.h EGLConfig is now not remaped to an internal EGLConfig 2012-02-13 20:23:15 -08:00
getProcAddress.cpp
Loader.cpp EGLConfig is now not remaped to an internal EGLConfig 2012-02-13 20:23:15 -08:00
Loader.h remove multiplexing of multiple EGL implementation 2012-02-13 18:11:42 -08:00
trace.cpp