be48137beb
moved surfaceflinger, audioflinger, cameraservice all native services should now reside in this location. Change-Id: Icd7336f7289db35df9c8c1857a5122bb8a6f1c86
631 lines
22 KiB
C++
631 lines
22 KiB
C++
/*
|
|
* Copyright (C) 2007 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#include <stdlib.h>
|
|
#include <stdint.h>
|
|
#include <sys/types.h>
|
|
|
|
#include <cutils/properties.h>
|
|
#include <cutils/native_handle.h>
|
|
|
|
#include <utils/Errors.h>
|
|
#include <utils/Log.h>
|
|
#include <utils/StopWatch.h>
|
|
|
|
#include <ui/GraphicBuffer.h>
|
|
#include <ui/PixelFormat.h>
|
|
|
|
#include <surfaceflinger/Surface.h>
|
|
|
|
#include "clz.h"
|
|
#include "Layer.h"
|
|
#include "SurfaceFlinger.h"
|
|
#include "DisplayHardware/DisplayHardware.h"
|
|
|
|
|
|
#define DEBUG_RESIZE 0
|
|
|
|
|
|
namespace android {
|
|
|
|
template <typename T> inline T min(T a, T b) {
|
|
return a<b ? a : b;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
const uint32_t Layer::typeInfo = LayerBaseClient::typeInfo | 4;
|
|
const char* const Layer::typeID = "Layer";
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
Layer::Layer(SurfaceFlinger* flinger, DisplayID display,
|
|
const sp<Client>& c, int32_t i)
|
|
: LayerBaseClient(flinger, display, c, i),
|
|
mSecure(false),
|
|
mNoEGLImageForSwBuffers(false),
|
|
mNeedsBlending(true),
|
|
mNeedsDithering(false)
|
|
{
|
|
// no OpenGL operation is possible here, since we might not be
|
|
// in the OpenGL thread.
|
|
mFrontBufferIndex = lcblk->getFrontBuffer();
|
|
}
|
|
|
|
Layer::~Layer()
|
|
{
|
|
destroy();
|
|
// the actual buffers will be destroyed here
|
|
}
|
|
|
|
void Layer::destroy()
|
|
{
|
|
for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
|
|
if (mTextures[i].name != -1U) {
|
|
glDeleteTextures(1, &mTextures[i].name);
|
|
mTextures[i].name = -1U;
|
|
}
|
|
if (mTextures[i].image != EGL_NO_IMAGE_KHR) {
|
|
EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
|
|
eglDestroyImageKHR(dpy, mTextures[i].image);
|
|
mTextures[i].image = EGL_NO_IMAGE_KHR;
|
|
}
|
|
Mutex::Autolock _l(mLock);
|
|
mBuffers[i].clear();
|
|
mWidth = mHeight = 0;
|
|
}
|
|
mSurface.clear();
|
|
}
|
|
|
|
sp<LayerBaseClient::Surface> Layer::createSurface() const
|
|
{
|
|
return mSurface;
|
|
}
|
|
|
|
status_t Layer::ditch()
|
|
{
|
|
// the layer is not on screen anymore. free as much resources as possible
|
|
mFreezeLock.clear();
|
|
destroy();
|
|
return NO_ERROR;
|
|
}
|
|
|
|
status_t Layer::setBuffers( uint32_t w, uint32_t h,
|
|
PixelFormat format, uint32_t flags)
|
|
{
|
|
// this surfaces pixel format
|
|
PixelFormatInfo info;
|
|
status_t err = getPixelFormatInfo(format, &info);
|
|
if (err) return err;
|
|
|
|
// the display's pixel format
|
|
const DisplayHardware& hw(graphicPlane(0).displayHardware());
|
|
uint32_t const maxSurfaceDims = min(
|
|
hw.getMaxTextureSize(), hw.getMaxViewportDims());
|
|
|
|
// never allow a surface larger than what our underlying GL implementation
|
|
// can handle.
|
|
if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
|
|
return BAD_VALUE;
|
|
}
|
|
|
|
PixelFormatInfo displayInfo;
|
|
getPixelFormatInfo(hw.getFormat(), &displayInfo);
|
|
const uint32_t hwFlags = hw.getFlags();
|
|
|
|
mFormat = format;
|
|
mWidth = w;
|
|
mHeight = h;
|
|
mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
|
|
mNeedsBlending = (info.h_alpha - info.l_alpha) > 0;
|
|
mNoEGLImageForSwBuffers = !(hwFlags & DisplayHardware::CACHED_BUFFERS);
|
|
|
|
// we use the red index
|
|
int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
|
|
int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
|
|
mNeedsDithering = layerRedsize > displayRedSize;
|
|
|
|
for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
|
|
mBuffers[i] = new GraphicBuffer();
|
|
}
|
|
mSurface = new SurfaceLayer(mFlinger, clientIndex(), this);
|
|
return NO_ERROR;
|
|
}
|
|
|
|
void Layer::reloadTexture(const Region& dirty)
|
|
{
|
|
Mutex::Autolock _l(mLock);
|
|
sp<GraphicBuffer> buffer(getFrontBufferLocked());
|
|
if (buffer == NULL) {
|
|
// this situation can happen if we ran out of memory for instance.
|
|
// not much we can do. continue to use whatever texture was bound
|
|
// to this context.
|
|
return;
|
|
}
|
|
|
|
const int index = mFrontBufferIndex;
|
|
|
|
// create the new texture name if needed
|
|
if (UNLIKELY(mTextures[index].name == -1U)) {
|
|
mTextures[index].name = createTexture();
|
|
mTextures[index].width = 0;
|
|
mTextures[index].height = 0;
|
|
}
|
|
|
|
#ifdef EGL_ANDROID_image_native_buffer
|
|
if (mFlags & DisplayHardware::DIRECT_TEXTURE) {
|
|
if (buffer->usage & GraphicBuffer::USAGE_HW_TEXTURE) {
|
|
if (mTextures[index].dirty) {
|
|
if (initializeEglImage(buffer, &mTextures[index]) != NO_ERROR) {
|
|
// not sure what we can do here...
|
|
mFlags &= ~DisplayHardware::DIRECT_TEXTURE;
|
|
goto slowpath;
|
|
}
|
|
}
|
|
} else {
|
|
if (mHybridBuffer==0 || (mHybridBuffer->width != buffer->width ||
|
|
mHybridBuffer->height != buffer->height)) {
|
|
mHybridBuffer.clear();
|
|
mHybridBuffer = new GraphicBuffer(
|
|
buffer->width, buffer->height, buffer->format,
|
|
GraphicBuffer::USAGE_SW_WRITE_OFTEN |
|
|
GraphicBuffer::USAGE_HW_TEXTURE);
|
|
if (initializeEglImage(
|
|
mHybridBuffer, &mTextures[0]) != NO_ERROR) {
|
|
// not sure what we can do here...
|
|
mFlags &= ~DisplayHardware::DIRECT_TEXTURE;
|
|
mHybridBuffer.clear();
|
|
goto slowpath;
|
|
}
|
|
}
|
|
|
|
GGLSurface t;
|
|
status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
|
|
LOGE_IF(res, "error %d (%s) locking buffer %p",
|
|
res, strerror(res), buffer.get());
|
|
if (res == NO_ERROR) {
|
|
Texture* const texture(&mTextures[0]);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, texture->name);
|
|
|
|
sp<GraphicBuffer> buf(mHybridBuffer);
|
|
void* vaddr;
|
|
res = buf->lock(GraphicBuffer::USAGE_SW_WRITE_OFTEN, &vaddr);
|
|
if (res == NO_ERROR) {
|
|
int bpp = 0;
|
|
switch (t.format) {
|
|
case HAL_PIXEL_FORMAT_RGB_565:
|
|
case HAL_PIXEL_FORMAT_RGBA_4444:
|
|
bpp = 2;
|
|
break;
|
|
case HAL_PIXEL_FORMAT_RGBA_8888:
|
|
case HAL_PIXEL_FORMAT_RGBX_8888:
|
|
bpp = 4;
|
|
break;
|
|
default:
|
|
if (isSupportedYuvFormat(t.format)) {
|
|
// just show the Y plane of YUV buffers
|
|
bpp = 1;
|
|
break;
|
|
}
|
|
// oops, we don't handle this format!
|
|
LOGE("layer %p, texture=%d, using format %d, which is not "
|
|
"supported by the GL", this, texture->name, t.format);
|
|
}
|
|
if (bpp) {
|
|
const Rect bounds(dirty.getBounds());
|
|
size_t src_stride = t.stride;
|
|
size_t dst_stride = buf->stride;
|
|
if (src_stride == dst_stride &&
|
|
bounds.width() == t.width &&
|
|
bounds.height() == t.height)
|
|
{
|
|
memcpy(vaddr, t.data, t.height * t.stride * bpp);
|
|
} else {
|
|
GLubyte const * src = t.data +
|
|
(bounds.left + bounds.top * src_stride) * bpp;
|
|
GLubyte * dst = (GLubyte *)vaddr +
|
|
(bounds.left + bounds.top * dst_stride) * bpp;
|
|
const size_t length = bounds.width() * bpp;
|
|
size_t h = bounds.height();
|
|
src_stride *= bpp;
|
|
dst_stride *= bpp;
|
|
while (h--) {
|
|
memcpy(dst, src, length);
|
|
dst += dst_stride;
|
|
src += src_stride;
|
|
}
|
|
}
|
|
}
|
|
buf->unlock();
|
|
}
|
|
buffer->unlock();
|
|
}
|
|
}
|
|
} else
|
|
#endif
|
|
{
|
|
slowpath:
|
|
for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
|
|
mTextures[i].image = EGL_NO_IMAGE_KHR;
|
|
}
|
|
GGLSurface t;
|
|
status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
|
|
LOGE_IF(res, "error %d (%s) locking buffer %p",
|
|
res, strerror(res), buffer.get());
|
|
if (res == NO_ERROR) {
|
|
loadTexture(&mTextures[0], dirty, t);
|
|
buffer->unlock();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Layer::onDraw(const Region& clip) const
|
|
{
|
|
int index = mFrontBufferIndex;
|
|
if (mTextures[index].image == EGL_NO_IMAGE_KHR)
|
|
index = 0;
|
|
GLuint textureName = mTextures[index].name;
|
|
if (UNLIKELY(textureName == -1LU)) {
|
|
// the texture has not been created yet, this Layer has
|
|
// in fact never been drawn into. This happens frequently with
|
|
// SurfaceView because the WindowManager can't know when the client
|
|
// has drawn the first time.
|
|
|
|
// If there is nothing under us, we paint the screen in black, otherwise
|
|
// we just skip this update.
|
|
|
|
// figure out if there is something below us
|
|
Region under;
|
|
const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ);
|
|
const size_t count = drawingLayers.size();
|
|
for (size_t i=0 ; i<count ; ++i) {
|
|
const sp<LayerBase>& layer(drawingLayers[i]);
|
|
if (layer.get() == static_cast<LayerBase const*>(this))
|
|
break;
|
|
under.orSelf(layer->visibleRegionScreen);
|
|
}
|
|
// if not everything below us is covered, we plug the holes!
|
|
Region holes(clip.subtract(under));
|
|
if (!holes.isEmpty()) {
|
|
clearWithOpenGL(holes);
|
|
}
|
|
return;
|
|
}
|
|
drawWithOpenGL(clip, mTextures[index]);
|
|
}
|
|
|
|
sp<GraphicBuffer> Layer::requestBuffer(int index, int usage)
|
|
{
|
|
sp<GraphicBuffer> buffer;
|
|
|
|
// this ensures our client doesn't go away while we're accessing
|
|
// the shared area.
|
|
sp<Client> ourClient(client.promote());
|
|
if (ourClient == 0) {
|
|
// oops, the client is already gone
|
|
return buffer;
|
|
}
|
|
|
|
/*
|
|
* This is called from the client's Surface::dequeue(). This can happen
|
|
* at any time, especially while we're in the middle of using the
|
|
* buffer 'index' as our front buffer.
|
|
*
|
|
* Make sure the buffer we're resizing is not the front buffer and has been
|
|
* dequeued. Once this condition is asserted, we are guaranteed that this
|
|
* buffer cannot become the front buffer under our feet, since we're called
|
|
* from Surface::dequeue()
|
|
*/
|
|
status_t err = lcblk->assertReallocate(index);
|
|
LOGE_IF(err, "assertReallocate(%d) failed (%s)", index, strerror(-err));
|
|
if (err != NO_ERROR) {
|
|
// the surface may have died
|
|
return buffer;
|
|
}
|
|
|
|
uint32_t w, h;
|
|
{ // scope for the lock
|
|
Mutex::Autolock _l(mLock);
|
|
w = mWidth;
|
|
h = mHeight;
|
|
buffer = mBuffers[index];
|
|
|
|
// destroy() could have been called before we get here, we log it
|
|
// because it's uncommon, and the code below should handle it
|
|
LOGW_IF(buffer==0,
|
|
"mBuffers[%d] is null (mWidth=%d, mHeight=%d)",
|
|
index, w, h);
|
|
|
|
mBuffers[index].clear();
|
|
}
|
|
|
|
const uint32_t effectiveUsage = getEffectiveUsage(usage);
|
|
if (buffer!=0 && buffer->getStrongCount() == 1) {
|
|
err = buffer->reallocate(w, h, mFormat, effectiveUsage);
|
|
} else {
|
|
// here we have to reallocate a new buffer because we could have a
|
|
// client in our process with a reference to it (eg: status bar),
|
|
// and we can't release the handle under its feet.
|
|
buffer.clear();
|
|
buffer = new GraphicBuffer(w, h, mFormat, effectiveUsage);
|
|
err = buffer->initCheck();
|
|
}
|
|
|
|
if (err || buffer->handle == 0) {
|
|
LOGE_IF(err || buffer->handle == 0,
|
|
"Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d failed (%s)",
|
|
this, index, w, h, strerror(-err));
|
|
} else {
|
|
LOGD_IF(DEBUG_RESIZE,
|
|
"Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d, handle=%p",
|
|
this, index, w, h, buffer->handle);
|
|
}
|
|
|
|
if (err == NO_ERROR && buffer->handle != 0) {
|
|
Mutex::Autolock _l(mLock);
|
|
if (mWidth && mHeight) {
|
|
// and we have new buffer
|
|
mBuffers[index] = buffer;
|
|
// texture is now dirty...
|
|
mTextures[index].dirty = true;
|
|
} else {
|
|
// oops we got killed while we were allocating the buffer
|
|
buffer.clear();
|
|
}
|
|
}
|
|
return buffer;
|
|
}
|
|
|
|
uint32_t Layer::getEffectiveUsage(uint32_t usage) const
|
|
{
|
|
/*
|
|
* buffers used for software rendering, but h/w composition
|
|
* are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
|
|
*
|
|
* buffers used for h/w rendering and h/w composition
|
|
* are allocated with HW_RENDER | HW_TEXTURE
|
|
*
|
|
* buffers used with h/w rendering and either NPOT or no egl_image_ext
|
|
* are allocated with SW_READ_RARELY | HW_RENDER
|
|
*
|
|
*/
|
|
|
|
if (mSecure) {
|
|
// secure buffer, don't store it into the GPU
|
|
usage = GraphicBuffer::USAGE_SW_READ_OFTEN |
|
|
GraphicBuffer::USAGE_SW_WRITE_OFTEN;
|
|
} else {
|
|
// it's allowed to modify the usage flags here, but generally
|
|
// the requested flags should be honored.
|
|
if (mNoEGLImageForSwBuffers) {
|
|
if (usage & GraphicBuffer::USAGE_HW_MASK) {
|
|
// request EGLImage for h/w buffers only
|
|
usage |= GraphicBuffer::USAGE_HW_TEXTURE;
|
|
}
|
|
} else {
|
|
// request EGLImage for all buffers
|
|
usage |= GraphicBuffer::USAGE_HW_TEXTURE;
|
|
}
|
|
}
|
|
return usage;
|
|
}
|
|
|
|
uint32_t Layer::doTransaction(uint32_t flags)
|
|
{
|
|
const Layer::State& front(drawingState());
|
|
const Layer::State& temp(currentState());
|
|
|
|
if ((front.requested_w != temp.requested_w) ||
|
|
(front.requested_h != temp.requested_h)) {
|
|
// the size changed, we need to ask our client to request a new buffer
|
|
LOGD_IF(DEBUG_RESIZE,
|
|
"resize (layer=%p), requested (%dx%d), "
|
|
"drawing (%d,%d), (%dx%d), (%dx%d)",
|
|
this,
|
|
int(temp.requested_w), int(temp.requested_h),
|
|
int(front.requested_w), int(front.requested_h),
|
|
int(mBuffers[0]->getWidth()), int(mBuffers[0]->getHeight()),
|
|
int(mBuffers[1]->getWidth()), int(mBuffers[1]->getHeight()));
|
|
|
|
// we're being resized and there is a freeze display request,
|
|
// acquire a freeze lock, so that the screen stays put
|
|
// until we've redrawn at the new size; this is to avoid
|
|
// glitches upon orientation changes.
|
|
if (mFlinger->hasFreezeRequest()) {
|
|
// if the surface is hidden, don't try to acquire the
|
|
// freeze lock, since hidden surfaces may never redraw
|
|
if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
|
|
mFreezeLock = mFlinger->getFreezeLock();
|
|
}
|
|
}
|
|
|
|
// this will make sure LayerBase::doTransaction doesn't update
|
|
// the drawing state's size
|
|
Layer::State& editDraw(mDrawingState);
|
|
editDraw.requested_w = temp.requested_w;
|
|
editDraw.requested_h = temp.requested_h;
|
|
|
|
// record the new size, form this point on, when the client request a
|
|
// buffer, it'll get the new size.
|
|
setDrawingSize(temp.requested_w, temp.requested_h);
|
|
|
|
// all buffers need reallocation
|
|
lcblk->reallocate();
|
|
}
|
|
|
|
if (temp.sequence != front.sequence) {
|
|
if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
|
|
// this surface is now hidden, so it shouldn't hold a freeze lock
|
|
// (it may never redraw, which is fine if it is hidden)
|
|
mFreezeLock.clear();
|
|
}
|
|
}
|
|
|
|
return LayerBase::doTransaction(flags);
|
|
}
|
|
|
|
void Layer::setDrawingSize(uint32_t w, uint32_t h) {
|
|
Mutex::Autolock _l(mLock);
|
|
mWidth = w;
|
|
mHeight = h;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// pageflip handling...
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void Layer::lockPageFlip(bool& recomputeVisibleRegions)
|
|
{
|
|
ssize_t buf = lcblk->retireAndLock();
|
|
if (buf < NO_ERROR) {
|
|
//LOGW("nothing to retire (%s)", strerror(-buf));
|
|
// NOTE: here the buffer is locked because we will used
|
|
// for composition later in the loop
|
|
return;
|
|
}
|
|
|
|
// ouch, this really should never happen
|
|
if (uint32_t(buf)>=NUM_BUFFERS) {
|
|
LOGE("retireAndLock() buffer index (%d) out of range", buf);
|
|
mPostedDirtyRegion.clear();
|
|
return;
|
|
}
|
|
|
|
// we retired a buffer, which becomes the new front buffer
|
|
mFrontBufferIndex = buf;
|
|
|
|
// get the dirty region
|
|
sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
|
|
if (newFrontBuffer != NULL) {
|
|
// compute the posted region
|
|
const Region dirty(lcblk->getDirtyRegion(buf));
|
|
mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() );
|
|
|
|
// update the layer size and release freeze-lock
|
|
const Layer::State& front(drawingState());
|
|
if (newFrontBuffer->getWidth() == front.requested_w &&
|
|
newFrontBuffer->getHeight() == front.requested_h)
|
|
{
|
|
if ((front.w != front.requested_w) ||
|
|
(front.h != front.requested_h))
|
|
{
|
|
// Here we pretend the transaction happened by updating the
|
|
// current and drawing states. Drawing state is only accessed
|
|
// in this thread, no need to have it locked
|
|
Layer::State& editDraw(mDrawingState);
|
|
editDraw.w = editDraw.requested_w;
|
|
editDraw.h = editDraw.requested_h;
|
|
|
|
// We also need to update the current state so that we don't
|
|
// end-up doing too much work during the next transaction.
|
|
// NOTE: We actually don't need hold the transaction lock here
|
|
// because State::w and State::h are only accessed from
|
|
// this thread
|
|
Layer::State& editTemp(currentState());
|
|
editTemp.w = editDraw.w;
|
|
editTemp.h = editDraw.h;
|
|
|
|
// recompute visible region
|
|
recomputeVisibleRegions = true;
|
|
}
|
|
|
|
// we now have the correct size, unfreeze the screen
|
|
mFreezeLock.clear();
|
|
}
|
|
} else {
|
|
// this should not happen unless we ran out of memory while
|
|
// allocating the buffer. we're hoping that things will get back
|
|
// to normal the next time the app tries to draw into this buffer.
|
|
// meanwhile, pretend the screen didn't update.
|
|
mPostedDirtyRegion.clear();
|
|
}
|
|
|
|
if (lcblk->getQueuedCount()) {
|
|
// signal an event if we have more buffers waiting
|
|
mFlinger->signalEvent();
|
|
}
|
|
|
|
if (!mPostedDirtyRegion.isEmpty()) {
|
|
reloadTexture( mPostedDirtyRegion );
|
|
}
|
|
}
|
|
|
|
void Layer::unlockPageFlip(
|
|
const Transform& planeTransform, Region& outDirtyRegion)
|
|
{
|
|
Region dirtyRegion(mPostedDirtyRegion);
|
|
if (!dirtyRegion.isEmpty()) {
|
|
mPostedDirtyRegion.clear();
|
|
// The dirty region is given in the layer's coordinate space
|
|
// transform the dirty region by the surface's transformation
|
|
// and the global transformation.
|
|
const Layer::State& s(drawingState());
|
|
const Transform tr(planeTransform * s.transform);
|
|
dirtyRegion = tr.transform(dirtyRegion);
|
|
|
|
// At this point, the dirty region is in screen space.
|
|
// Make sure it's constrained by the visible region (which
|
|
// is in screen space as well).
|
|
dirtyRegion.andSelf(visibleRegionScreen);
|
|
outDirtyRegion.orSelf(dirtyRegion);
|
|
}
|
|
if (visibleRegionScreen.isEmpty()) {
|
|
// an invisible layer should not hold a freeze-lock
|
|
// (because it may never be updated and thereore never release it)
|
|
mFreezeLock.clear();
|
|
}
|
|
}
|
|
|
|
void Layer::finishPageFlip()
|
|
{
|
|
status_t err = lcblk->unlock( mFrontBufferIndex );
|
|
LOGE_IF(err!=NO_ERROR,
|
|
"layer %p, buffer=%d wasn't locked!",
|
|
this, mFrontBufferIndex);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
|
|
SurfaceID id, const sp<Layer>& owner)
|
|
: Surface(flinger, id, owner->getIdentity(), owner)
|
|
{
|
|
}
|
|
|
|
Layer::SurfaceLayer::~SurfaceLayer()
|
|
{
|
|
}
|
|
|
|
sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index, int usage)
|
|
{
|
|
sp<GraphicBuffer> buffer;
|
|
sp<Layer> owner(getOwner());
|
|
if (owner != 0) {
|
|
LOGE_IF(uint32_t(index)>=NUM_BUFFERS,
|
|
"getBuffer() index (%d) out of range", index);
|
|
if (uint32_t(index) < NUM_BUFFERS) {
|
|
buffer = owner->requestBuffer(index, usage);
|
|
}
|
|
}
|
|
return buffer;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
|
}; // namespace android
|