replicant-frameworks_native/include/utils
Jeff Brown 2e0b543c09 Workaround apps that make assumptions about pointer ids.
Modified the touch input mapper to assign pointer ids sequentially
starting from 0 instead of using the tracking id or slot index
supplied by the driver.  Applications should not depend on this
ordering but some do.  (sigh)

Bug: 4980884
Change-Id: I0dfeb3ac27c57a7102a13c960c760e2a02eb7669
2011-07-01 19:08:15 -07:00
..
ashmem.h
Asset.h
AssetDir.h
AssetManager.h
Atomic.h
BackupHelpers.h
BitSet.h
BlobCache.h
BufferedTextOutput.h
ByteOrder.h
CallStack.h
Compat.h
Debug.h
Endian.h
Errors.h
FileMap.h
Flattenable.h
Functor.h
GenerationCache.h
KeyedVector.h
LinearTransform.h
List.h
Log.h
Looper.h
misc.h
ObbFile.h
Pool.h
PropertyMap.h
RefBase.h
ResourceTypes.h
SharedBuffer.h
Singleton.h
SortedVector.h
StopWatch.h
StreamingZipInflater.h
String8.h
String16.h
StringArray.h
StrongPointer.h
SystemClock.h
TextOutput.h
threads.h
Timers.h
Tokenizer.h
TypeHelpers.h
Unicode.h
Vector.h
VectorImpl.h
ZipFileCRO.h
ZipFileRO.h
ZipUtils.h