replicant-frameworks_native/include/gui/GLConsumer.h
Eric Penner 5c3d243fcc GLProducer: Reference count images rather than buffers.
In most cases, EGLImages can be created one-to-one with graphic
buffers in slots, but that was difficult due to some special
cases:
- ReleaseTexImage binds a custom 'unslotted' debug image.
- When all slots are freed, we still need to hang on to one.

These cases were handled by keeping an additional reference to
the 'current' buffer (mCurrentTextureBuf), but we would create
new images since we can't reference count them in the same way.
This patch uses the same semantics, except that it reference
counts the image (an EglImage wrapper class) rather than just
buffer. The wrapper class also detects the cases when we need
a new EGLImage, and only creates them in those rare cases.

Change-Id: I2915761dbe49d2a9bda1f59e60f857543634636b
2014-07-21 18:16:12 -07:00

486 lines
22 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GUI_CONSUMER_H
#define ANDROID_GUI_CONSUMER_H
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <gui/IGraphicBufferProducer.h>
#include <gui/BufferQueue.h>
#include <gui/ConsumerBase.h>
#include <ui/GraphicBuffer.h>
#include <utils/String8.h>
#include <utils/Vector.h>
#include <utils/threads.h>
namespace android {
// ----------------------------------------------------------------------------
class String8;
/*
* GLConsumer consumes buffers of graphics data from a BufferQueue,
* and makes them available to OpenGL as a texture.
*
* A typical usage pattern is to set up the GLConsumer with the
* desired options, and call updateTexImage() when a new frame is desired.
* If a new frame is available, the texture will be updated. If not,
* the previous contents are retained.
*
* By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES
* texture target, in the EGL context of the first thread that calls
* updateTexImage().
*
* This class was previously called SurfaceTexture.
*/
class GLConsumer : public ConsumerBase {
public:
enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES
typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
// GLConsumer constructs a new GLConsumer object. If the constructor with
// the tex parameter is used, tex indicates the name of the OpenGL ES
// texture to which images are to be streamed. texTarget specifies the
// OpenGL ES texture target to which the texture will be bound in
// updateTexImage. useFenceSync specifies whether fences should be used to
// synchronize access to buffers if that behavior is enabled at
// compile-time.
//
// A GLConsumer may be detached from one OpenGL ES context and then
// attached to a different context using the detachFromContext and
// attachToContext methods, respectively. The intention of these methods is
// purely to allow a GLConsumer to be transferred from one consumer
// context to another. If such a transfer is not needed there is no
// requirement that either of these methods be called.
//
// If the constructor with the tex parameter is used, the GLConsumer is
// created in a state where it is considered attached to an OpenGL ES
// context for the purposes of the attachToContext and detachFromContext
// methods. However, despite being considered "attached" to a context, the
// specific OpenGL ES context doesn't get latched until the first call to
// updateTexImage. After that point, all calls to updateTexImage must be
// made with the same OpenGL ES context current.
//
// If the constructor without the tex parameter is used, the GLConsumer is
// created in a detached state, and attachToContext must be called before
// calls to updateTexImage.
GLConsumer(const sp<IGraphicBufferConsumer>& bq,
uint32_t tex, uint32_t texureTarget, bool useFenceSync,
bool isControlledByApp);
GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texureTarget,
bool useFenceSync, bool isControlledByApp);
// updateTexImage acquires the most recently queued buffer, and sets the
// image contents of the target texture to it.
//
// This call may only be made while the OpenGL ES context to which the
// target texture belongs is bound to the calling thread.
//
// This calls doGLFenceWait to ensure proper synchronization.
status_t updateTexImage();
// releaseTexImage releases the texture acquired in updateTexImage().
// This is intended to be used in single buffer mode.
//
// This call may only be made while the OpenGL ES context to which the
// target texture belongs is bound to the calling thread.
status_t releaseTexImage();
// setReleaseFence stores a fence that will signal when the current buffer
// is no longer being read. This fence will be returned to the producer
// when the current buffer is released by updateTexImage(). Multiple
// fences can be set for a given buffer; they will be merged into a single
// union fence.
void setReleaseFence(const sp<Fence>& fence);
// setDefaultMaxBufferCount sets the default limit on the maximum number
// of buffers that will be allocated at one time. The image producer may
// override the limit.
status_t setDefaultMaxBufferCount(int bufferCount);
// getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
// associated with the texture image set by the most recent call to
// updateTexImage.
//
// This transform matrix maps 2D homogeneous texture coordinates of the form
// (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
// coordinate that should be used to sample that location from the texture.
// Sampling the texture outside of the range of this transform is undefined.
//
// This transform is necessary to compensate for transforms that the stream
// content producer may implicitly apply to the content. By forcing users of
// a GLConsumer to apply this transform we avoid performing an extra
// copy of the data that would be needed to hide the transform from the
// user.
//
// The matrix is stored in column-major order so that it may be passed
// directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
// functions.
void getTransformMatrix(float mtx[16]);
// getTimestamp retrieves the timestamp associated with the texture image
// set by the most recent call to updateTexImage.
//
// The timestamp is in nanoseconds, and is monotonically increasing. Its
// other semantics (zero point, etc) are source-dependent and should be
// documented by the source.
int64_t getTimestamp();
// getFrameNumber retrieves the frame number associated with the texture
// image set by the most recent call to updateTexImage.
//
// The frame number is an incrementing counter set to 0 at the creation of
// the BufferQueue associated with this consumer.
int64_t getFrameNumber();
// setDefaultBufferSize is used to set the size of buffers returned by
// requestBuffers when a with and height of zero is requested.
// A call to setDefaultBufferSize() may trigger requestBuffers() to
// be called from the client.
// The width and height parameters must be no greater than the minimum of
// GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
// An error due to invalid dimensions might not be reported until
// updateTexImage() is called.
status_t setDefaultBufferSize(uint32_t width, uint32_t height);
// setFilteringEnabled sets whether the transform matrix should be computed
// for use with bilinear filtering.
void setFilteringEnabled(bool enabled);
// getCurrentBuffer returns the buffer associated with the current image.
sp<GraphicBuffer> getCurrentBuffer() const;
// getCurrentTextureTarget returns the texture target of the current
// texture as returned by updateTexImage().
uint32_t getCurrentTextureTarget() const;
// getCurrentCrop returns the cropping rectangle of the current buffer.
Rect getCurrentCrop() const;
// getCurrentTransform returns the transform of the current buffer.
uint32_t getCurrentTransform() const;
// getCurrentScalingMode returns the scaling mode of the current buffer.
uint32_t getCurrentScalingMode() const;
// getCurrentFence returns the fence indicating when the current buffer is
// ready to be read from.
sp<Fence> getCurrentFence() const;
// doGLFenceWait inserts a wait command into the OpenGL ES command stream
// to ensure that it is safe for future OpenGL ES commands to access the
// current texture buffer.
status_t doGLFenceWait() const;
// set the name of the GLConsumer that will be used to identify it in
// log messages.
void setName(const String8& name);
// These functions call the corresponding BufferQueue implementation
// so the refactoring can proceed smoothly
status_t setDefaultBufferFormat(uint32_t defaultFormat);
status_t setConsumerUsageBits(uint32_t usage);
status_t setTransformHint(uint32_t hint);
// detachFromContext detaches the GLConsumer from the calling thread's
// current OpenGL ES context. This context must be the same as the context
// that was current for previous calls to updateTexImage.
//
// Detaching a GLConsumer from an OpenGL ES context will result in the
// deletion of the OpenGL ES texture object into which the images were being
// streamed. After a GLConsumer has been detached from the OpenGL ES
// context calls to updateTexImage will fail returning INVALID_OPERATION
// until the GLConsumer is attached to a new OpenGL ES context using the
// attachToContext method.
status_t detachFromContext();
// attachToContext attaches a GLConsumer that is currently in the
// 'detached' state to the current OpenGL ES context. A GLConsumer is
// in the 'detached' state iff detachFromContext has successfully been
// called and no calls to attachToContext have succeeded since the last
// detachFromContext call. Calls to attachToContext made on a
// GLConsumer that is not in the 'detached' state will result in an
// INVALID_OPERATION error.
//
// The tex argument specifies the OpenGL ES texture object name in the
// new context into which the image contents will be streamed. A successful
// call to attachToContext will result in this texture object being bound to
// the texture target and populated with the image contents that were
// current at the time of the last call to detachFromContext.
status_t attachToContext(uint32_t tex);
protected:
// abandonLocked overrides the ConsumerBase method to clear
// mCurrentTextureImage in addition to the ConsumerBase behavior.
virtual void abandonLocked();
// dumpLocked overrides the ConsumerBase method to dump GLConsumer-
// specific info in addition to the ConsumerBase behavior.
virtual void dumpLocked(String8& result, const char* prefix) const;
// acquireBufferLocked overrides the ConsumerBase method to update the
// mEglSlots array in addition to the ConsumerBase behavior.
virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item,
nsecs_t presentWhen);
// releaseBufferLocked overrides the ConsumerBase method to update the
// mEglSlots array in addition to the ConsumerBase.
virtual status_t releaseBufferLocked(int slot,
const sp<GraphicBuffer> graphicBuffer,
EGLDisplay display, EGLSyncKHR eglFence);
status_t releaseBufferLocked(int slot,
const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) {
return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence);
}
static bool isExternalFormat(uint32_t format);
// This releases the buffer in the slot referenced by mCurrentTexture,
// then updates state to refer to the BufferItem, which must be a
// newly-acquired buffer.
status_t updateAndReleaseLocked(const BufferQueue::BufferItem& item);
// Binds mTexName and the current buffer to mTexTarget. Uses
// mCurrentTexture if it's set, mCurrentTextureImage if not. If the
// bind succeeds, this calls doGLFenceWait.
status_t bindTextureImageLocked();
// Gets the current EGLDisplay and EGLContext values, and compares them
// to mEglDisplay and mEglContext. If the fields have been previously
// set, the values must match; if not, the fields are set to the current
// values.
// The contextCheck argument is used to ensure that a GL context is
// properly set; when set to false, the check is not performed.
status_t checkAndUpdateEglStateLocked(bool contextCheck = false);
private:
// EglImage is a utility class for tracking and creating EGLImageKHRs. There
// is primarily just one image per slot, but there is also special cases:
// - For releaseTexImage, we use a debug image (mReleasedTexImage)
// - After freeBuffer, we must still keep the current image/buffer
// Reference counting EGLImages lets us handle all these cases easily while
// also only creating new EGLImages from buffers when required.
class EglImage : public LightRefBase<EglImage> {
public:
EglImage(sp<GraphicBuffer> graphicBuffer);
// createIfNeeded creates an EGLImage if required (we haven't created
// one yet, or the EGLDisplay or crop-rect has changed).
status_t createIfNeeded(EGLDisplay display, const Rect& cropRect);
// This calls glEGLImageTargetTexture2DOES to bind the image to the
// texture in the specified texture target.
void bindToTextureTarget(uint32_t texTarget);
const sp<GraphicBuffer>& graphicBuffer() { return mGraphicBuffer; }
const native_handle* graphicBufferHandle() {
return mGraphicBuffer == NULL ? NULL : mGraphicBuffer->handle;
}
private:
// Only allow instantiation using ref counting.
friend class LightRefBase<EglImage>;
virtual ~EglImage();
// createImage creates a new EGLImage from a GraphicBuffer.
EGLImageKHR createImage(EGLDisplay dpy,
const sp<GraphicBuffer>& graphicBuffer, const Rect& crop);
// Disallow copying
EglImage(const EglImage& rhs);
void operator = (const EglImage& rhs);
// mGraphicBuffer is the buffer that was used to create this image.
sp<GraphicBuffer> mGraphicBuffer;
// mEglImage is the EGLImage created from mGraphicBuffer.
EGLImageKHR mEglImage;
// mEGLDisplay is the EGLDisplay that was used to create mEglImage.
EGLDisplay mEglDisplay;
// mCropRect is the crop rectangle passed to EGL when mEglImage
// was created.
Rect mCropRect;
};
// freeBufferLocked frees up the given buffer slot. If the slot has been
// initialized this will release the reference to the GraphicBuffer in that
// slot and destroy the EGLImage in that slot. Otherwise it has no effect.
//
// This method must be called with mMutex locked.
virtual void freeBufferLocked(int slotIndex);
// computeCurrentTransformMatrixLocked computes the transform matrix for the
// current texture. It uses mCurrentTransform and the current GraphicBuffer
// to compute this matrix and stores it in mCurrentTransformMatrix.
// mCurrentTextureImage must not be NULL.
void computeCurrentTransformMatrixLocked();
// doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
// stream to ensure that it is safe for future OpenGL ES commands to
// access the current texture buffer.
status_t doGLFenceWaitLocked() const;
// syncForReleaseLocked performs the synchronization needed to release the
// current slot from an OpenGL ES context. If needed it will set the
// current slot's fence to guard against a producer accessing the buffer
// before the outstanding accesses have completed.
status_t syncForReleaseLocked(EGLDisplay dpy);
// returns a graphic buffer used when the texture image has been released
static sp<GraphicBuffer> getDebugTexImageBuffer();
// The default consumer usage flags that GLConsumer always sets on its
// BufferQueue instance; these will be OR:d with any additional flags passed
// from the GLConsumer user. In particular, GLConsumer will always
// consume buffers as hardware textures.
static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
// mCurrentTextureImage is the EglImage/buffer of the current texture. It's
// possible that this buffer is not associated with any buffer slot, so we
// must track it separately in order to support the getCurrentBuffer method.
sp<EglImage> mCurrentTextureImage;
// mCurrentCrop is the crop rectangle that applies to the current texture.
// It gets set each time updateTexImage is called.
Rect mCurrentCrop;
// mCurrentTransform is the transform identifier for the current texture. It
// gets set each time updateTexImage is called.
uint32_t mCurrentTransform;
// mCurrentScalingMode is the scaling mode for the current texture. It gets
// set each time updateTexImage is called.
uint32_t mCurrentScalingMode;
// mCurrentFence is the fence received from BufferQueue in updateTexImage.
sp<Fence> mCurrentFence;
// mCurrentTransformMatrix is the transform matrix for the current texture.
// It gets computed by computeTransformMatrix each time updateTexImage is
// called.
float mCurrentTransformMatrix[16];
// mCurrentTimestamp is the timestamp for the current texture. It
// gets set each time updateTexImage is called.
int64_t mCurrentTimestamp;
// mCurrentFrameNumber is the frame counter for the current texture.
// It gets set each time updateTexImage is called.
int64_t mCurrentFrameNumber;
uint32_t mDefaultWidth, mDefaultHeight;
// mFilteringEnabled indicates whether the transform matrix is computed for
// use with bilinear filtering. It defaults to true and is changed by
// setFilteringEnabled().
bool mFilteringEnabled;
// mTexName is the name of the OpenGL texture to which streamed images will
// be bound when updateTexImage is called. It is set at construction time
// and can be changed with a call to attachToContext.
uint32_t mTexName;
// mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
// extension should be used to prevent buffers from being dequeued before
// it's safe for them to be written. It gets set at construction time and
// never changes.
const bool mUseFenceSync;
// mTexTarget is the GL texture target with which the GL texture object is
// associated. It is set in the constructor and never changed. It is
// almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
// Browser. In that case it is set to GL_TEXTURE_2D to allow
// glCopyTexSubImage to read from the texture. This is a hack to work
// around a GL driver limitation on the number of FBO attachments, which the
// browser's tile cache exceeds.
const uint32_t mTexTarget;
// EGLSlot contains the information and object references that
// GLConsumer maintains about a BufferQueue buffer slot.
struct EglSlot {
EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {}
// mEglImage is the EGLImage created from mGraphicBuffer.
sp<EglImage> mEglImage;
// mFence is the EGL sync object that must signal before the buffer
// associated with this buffer slot may be dequeued. It is initialized
// to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
// on a compile-time option) set to a new sync object in updateTexImage.
EGLSyncKHR mEglFence;
};
// mEglDisplay is the EGLDisplay with which this GLConsumer is currently
// associated. It is intialized to EGL_NO_DISPLAY and gets set to the
// current display when updateTexImage is called for the first time and when
// attachToContext is called.
EGLDisplay mEglDisplay;
// mEglContext is the OpenGL ES context with which this GLConsumer is
// currently associated. It is initialized to EGL_NO_CONTEXT and gets set
// to the current GL context when updateTexImage is called for the first
// time and when attachToContext is called.
EGLContext mEglContext;
// mEGLSlots stores the buffers that have been allocated by the BufferQueue
// for each buffer slot. It is initialized to null pointers, and gets
// filled in with the result of BufferQueue::acquire when the
// client dequeues a buffer from a
// slot that has not yet been used. The buffer allocated to a slot will also
// be replaced if the requested buffer usage or geometry differs from that
// of the buffer allocated to a slot.
EglSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS];
// mCurrentTexture is the buffer slot index of the buffer that is currently
// bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
// indicating that no buffer slot is currently bound to the texture. Note,
// however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
// that no buffer is bound to the texture. A call to setBufferCount will
// reset mCurrentTexture to INVALID_BUFFER_SLOT.
int mCurrentTexture;
// mAttached indicates whether the ConsumerBase is currently attached to
// an OpenGL ES context. For legacy reasons, this is initialized to true,
// indicating that the ConsumerBase is considered to be attached to
// whatever context is current at the time of the first updateTexImage call.
// It is set to false by detachFromContext, and then set to true again by
// attachToContext.
bool mAttached;
// protects static initialization
static Mutex sStaticInitLock;
// mReleasedTexImageBuffer is a dummy buffer used when in single buffer
// mode and releaseTexImage() has been called
static sp<GraphicBuffer> sReleasedTexImageBuffer;
sp<EglImage> mReleasedTexImage;
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_GUI_CONSUMER_H