5065a55291
This change adds support for passing surface damage all of the way down from the EGL interface through the consumer side of the BufferQueue. Depends on system/core change Ie645e6a52b37b5c1b3be19481e8348570d1aa62c Bug: 11239309 Change-Id: I4457ea826e9ade4ec187f973851d855b7b93a31b |
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ANativeObjectBase.h | ||
DisplayInfo.h | ||
DisplayStatInfo.h | ||
Fence.h | ||
FramebufferNativeWindow.h | ||
FrameStats.h | ||
GraphicBuffer.h | ||
GraphicBufferAllocator.h | ||
GraphicBufferMapper.h | ||
mat4.h | ||
PixelFormat.h | ||
Point.h | ||
Rect.h | ||
Region.h | ||
TMatHelpers.h | ||
TVecHelpers.h | ||
UiConfig.h | ||
vec2.h | ||
vec3.h | ||
vec4.h |