replicant-frameworks_native/opengl/libagl
Mathias Agopian 04aed2149d fix a crasher in our EGL wrapper when attrib_list is NULL in eglChooseConfig
the EGL specification states that this should be treated as though it was
an empty list terminated with EGL_NONE.

Change-Id: I294104370a86b5e5c34c7bcf15c5459eab464631
2010-05-17 14:45:43 -07:00
..
Android.mk merge from open-source master 2010-05-12 11:58:14 -07:00
array.cpp
array.h
BufferObjectManager.cpp
BufferObjectManager.h
context.h
copybit.cpp get rid off the YUV formats at the libui layer 2010-02-16 17:33:37 -08:00
copybit.h
dxt.cpp
dxt.h
egl.cpp fix a crasher in our EGL wrapper when attrib_list is NULL in eglChooseConfig 2010-05-17 14:45:43 -07:00
fixed_asm.S
fp.cpp
fp.h
iterators.S
light.cpp
light.h
matrix.cpp
matrix.h
mipmap.cpp
primitives.cpp
primitives.h
state.cpp fix [2236865] STOPSHIP: bump soft gl and egl minor version number 2010-03-25 20:21:12 -07:00
state.h
texture.cpp merge from open-source master 2010-05-12 11:58:14 -07:00
texture.h
TextureObjectManager.cpp
TextureObjectManager.h
Tokenizer.cpp
Tokenizer.h
TokenManager.cpp
TokenManager.h
vertex.cpp
vertex.h