replicant-frameworks_native/include/ui/GraphicBuffer.h
Mathias Agopian 6fee064809 fix[2228133] pixelflinger ignores the "vertical stride" leading to artifacts when playing back video
we lost the concept of vertical stride when moving video playback to EGLImage.
Here we bring it back in a somewhat hacky-way that will work only for the
softgl/mdp backend.
2009-11-02 17:48:33 -08:00

137 lines
4.3 KiB
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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GRAPHIC_BUFFER_H
#define ANDROID_GRAPHIC_BUFFER_H
#include <stdint.h>
#include <sys/types.h>
#include <ui/android_native_buffer.h>
#include <ui/PixelFormat.h>
#include <ui/Rect.h>
#include <pixelflinger/pixelflinger.h>
struct android_native_buffer_t;
namespace android {
class GraphicBufferMapper;
class Parcel;
// ===========================================================================
// GraphicBuffer
// ===========================================================================
class GraphicBuffer
: public EGLNativeBase<
android_native_buffer_t,
GraphicBuffer,
LightRefBase<GraphicBuffer> >
{
public:
enum {
USAGE_SW_READ_NEVER = GRALLOC_USAGE_SW_READ_NEVER,
USAGE_SW_READ_RARELY = GRALLOC_USAGE_SW_READ_RARELY,
USAGE_SW_READ_OFTEN = GRALLOC_USAGE_SW_READ_OFTEN,
USAGE_SW_READ_MASK = GRALLOC_USAGE_SW_READ_MASK,
USAGE_SW_WRITE_NEVER = GRALLOC_USAGE_SW_WRITE_NEVER,
USAGE_SW_WRITE_RARELY = GRALLOC_USAGE_SW_WRITE_RARELY,
USAGE_SW_WRITE_OFTEN = GRALLOC_USAGE_SW_WRITE_OFTEN,
USAGE_SW_WRITE_MASK = GRALLOC_USAGE_SW_WRITE_MASK,
USAGE_SOFTWARE_MASK = USAGE_SW_READ_MASK|USAGE_SW_WRITE_MASK,
USAGE_HW_TEXTURE = GRALLOC_USAGE_HW_TEXTURE,
USAGE_HW_RENDER = GRALLOC_USAGE_HW_RENDER,
USAGE_HW_2D = GRALLOC_USAGE_HW_2D,
USAGE_HW_MASK = GRALLOC_USAGE_HW_MASK
};
GraphicBuffer();
// creates w * h buffer
GraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage);
// create a buffer from an existing handle
GraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage,
uint32_t stride, native_handle_t* handle, bool keepOwnership);
// return status
status_t initCheck() const;
uint32_t getWidth() const { return width; }
uint32_t getHeight() const { return height; }
uint32_t getStride() const { return stride; }
uint32_t getUsage() const { return usage; }
PixelFormat getPixelFormat() const { return format; }
Rect getBounds() const { return Rect(width, height); }
status_t reallocate(uint32_t w, uint32_t h, PixelFormat f, uint32_t usage);
status_t lock(uint32_t usage, void** vaddr);
status_t lock(uint32_t usage, const Rect& rect, void** vaddr);
status_t lock(GGLSurface* surface, uint32_t usage);
status_t unlock();
android_native_buffer_t* getNativeBuffer() const;
void setIndex(int index);
int getIndex() const;
void setVerticalStride(uint32_t vstride);
uint32_t getVerticalStride() const;
protected:
GraphicBuffer(const Parcel& reply);
virtual ~GraphicBuffer();
enum {
ownNone = 0,
ownHandle = 1,
ownData = 2,
};
inline const GraphicBufferMapper& getBufferMapper() const { return mBufferMapper; }
inline GraphicBufferMapper& getBufferMapper() { return mBufferMapper; }
uint8_t mOwner;
private:
friend class Surface;
friend class BpSurface;
friend class BnSurface;
friend class LightRefBase<GraphicBuffer>;
GraphicBuffer(const GraphicBuffer& rhs);
GraphicBuffer& operator = (const GraphicBuffer& rhs);
const GraphicBuffer& operator = (const GraphicBuffer& rhs) const;
status_t initSize(uint32_t w, uint32_t h, PixelFormat format,
uint32_t usage);
static status_t writeToParcel(Parcel* reply,
android_native_buffer_t const* buffer);
GraphicBufferMapper& mBufferMapper;
ssize_t mInitCheck;
uint32_t mVStride;
int mIndex;
};
}; // namespace android
#endif // ANDROID_GRAPHIC_BUFFER_H