e03eaa1551
Since the lighting calculations are done in object space, the vector from the object to the viewer also needs to be transformed to object space. |
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.. | ||
include | ||
libagl | ||
libs | ||
tests | ||
tools/glgen |
e03eaa1551
Since the lighting calculations are done in object space, the vector from the object to the viewer also needs to be transformed to object space. |
||
---|---|---|
.. | ||
include | ||
libagl | ||
libs | ||
tests | ||
tools/glgen |