a67932fe68
Add the concept of synchronous dequeueBuffer in SurfaceTexture Implement {Surface|SurfaceTextureClient}::setSwapInterval() Add SurfaceTexture logging fix onFrameAvailable
56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
/*
|
|
* Copyright (C) 2011 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifndef ANDROID_SURFACE_TEXTURE_LAYER_H
|
|
#define ANDROID_SURFACE_TEXTURE_LAYER_H
|
|
|
|
#include <stdlib.h>
|
|
#include <stdint.h>
|
|
#include <sys/types.h>
|
|
|
|
#include <utils/Errors.h>
|
|
#include <gui/SurfaceTexture.h>
|
|
|
|
namespace android {
|
|
// ---------------------------------------------------------------------------
|
|
|
|
class Layer;
|
|
|
|
class SurfaceTextureLayer : public SurfaceTexture
|
|
{
|
|
wp<Layer> mLayer;
|
|
uint32_t mDefaultFormat;
|
|
|
|
public:
|
|
SurfaceTextureLayer(GLuint tex, const sp<Layer>& layer);
|
|
~SurfaceTextureLayer();
|
|
|
|
status_t setDefaultBufferSize(uint32_t w, uint32_t h);
|
|
status_t setDefaultBufferFormat(uint32_t format);
|
|
|
|
public:
|
|
virtual status_t setBufferCount(int bufferCount);
|
|
|
|
protected:
|
|
virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
|
|
uint32_t format, uint32_t usage);
|
|
};
|
|
|
|
// ---------------------------------------------------------------------------
|
|
}; // namespace android
|
|
|
|
#endif // ANDROID_SURFACE_TEXTURE_LAYER_H
|