replicant-frameworks_native/include/utils
Jeff Brown 4c501a4217 Add initial support for cursor-based pointing devices.
Some parts stubbed out but you can plug in a mouse and move
a green cursor around to interact with the UI.

Change-Id: I80d597a7f11d3bd92041890f74b3c77326975e6e
2010-12-29 13:19:53 -08:00
..
ashmem.h
Asset.h Change assets to use 64-bit API 2010-12-08 11:21:30 -08:00
AssetDir.h auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
AssetManager.h
Atomic.h
BackupHelpers.h Only report "unknown metadata" once per restore helper 2009-06-24 13:57:29 -07:00
BitSet.h
BufferedTextOutput.h
ByteOrder.h
CallStack.h
Compat.h
Debug.h Support for marshalling pointers / intptr_t in Parcel. 2009-08-17 15:31:25 -07:00
Endian.h
Errors.h
FileMap.h
Flattenable.h
KeyedVector.h
List.h
Log.h
Looper.h
misc.h
ObbFile.h
Pool.h Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
PropertyMap.h
RefBase.h
ResourceTypes.h
SharedBuffer.h
Singleton.h
SortedVector.h
StopWatch.h
StreamingZipInflater.h
String8.h
String16.h
StringArray.h rename string_array.h to StringArray.h and move the implementation from the header file to a new cpp file. 2009-06-05 01:26:23 -07:00
SystemClock.h
TextOutput.h
threads.h
Timers.h get rid of sleepForInterval() which didn't seem to be used anywhere in the source tree. Also get rid of ported.h which seem to be used only (possibly) in the sim. moved the implementation there. 2009-05-31 23:45:01 -07:00
Tokenizer.h
TypeHelpers.h
Unicode.h
Vector.h Even more native input dispatch work in progress. 2010-06-17 13:27:16 -07:00
VectorImpl.h
ZipFileCRO.h Change assets to use 64-bit API 2010-12-08 11:21:30 -08:00
ZipFileRO.h
ZipUtils.h