replicant-frameworks_native/libs/ui
Dan Stoza 812ed0644f libgui: Add generation numbers to BufferQueue
This change allows producers to set a generation number on a
BufferQueue. This number will be embedded in any new GraphicBuffers
created in that BufferQueue, and attempts to attach buffers which have
a different generation number will fail.

It also plumbs the setGenerationNumber method through Surface, with the
additional effect that any buffers attached to the Surface after
setting a new generation number will automatically be updated with the
new number (as opposed to failing, as would happen on through IGBP).

Bug: 20923096
Change-Id: I32bf726b035f99c3e5834beaf76afb9f01adcbc2
2015-06-03 11:09:33 -07:00
..
tests
Android.mk
Fence.cpp libui: Clean up Fence and Region flattening 2015-04-15 13:04:15 -07:00
FramebufferNativeWindow.cpp
FrameStats.cpp
GraphicBuffer.cpp libgui: Add generation numbers to BufferQueue 2015-06-03 11:09:33 -07:00
GraphicBufferAllocator.cpp libui: Apply GRALLOC_USAGE_ALLOC_MASK during alloc 2015-05-29 19:52:43 +00:00
GraphicBufferMapper.cpp Close Fence FDs in error cases of Surface and GraphicBufferMapper 2015-04-30 14:50:17 -07:00
MODULE_LICENSE_APACHE2
NOTICE
PixelFormat.cpp DO NOT MERGE Add dataSpace to buffer queues; remove old format enums. 2015-03-19 13:56:00 -07:00
Rect.cpp libgui: Pass surface damage through BufferQueue 2015-04-15 13:19:38 -07:00
Region.cpp libgui: Pass surface damage through BufferQueue 2015-04-15 13:19:38 -07:00
UiConfig.cpp