replicant-frameworks_native/include/ui
Jeff Brown cb203b228b Fix getSwitchState.
InputReader::getSwitchState always returns AKEY_STATE_UNKNOWN
because SwitchInputMapper::getSources() returns 0 which cannot
match any source mask including AINPUT_SOURCE_ANY.  As a result
initial lid switch detection is broken.

This change adds a new source constant AINPUT_SOURCE_SWITCH
that indicates that the source has switches.

Change-Id: I5321ecf0ce84f1c2b4535f6c163d3f4dcf9b7a9b
2011-01-19 20:35:47 -08:00
..
egl fix [2835280] Add support for cancelling buffers to ANativeWindow 2010-10-04 20:10:11 -07:00
android_native_buffer.h Add incStrong and decStrong methods to android_native_{window,buffer}_t. 2010-05-10 17:33:32 -07:00
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h
EventHub.h Wait for initial device scan to finish before updating config. 2010-10-01 18:55:43 -07:00
FramebufferNativeWindow.h am a15e4886: Merge "Framebuffer: Support variable number of framebuffers in the UI" 2010-11-17 17:29:48 -08:00
GraphicBuffer.h split surface management from surface's buffers management 2010-06-04 18:57:41 -07:00
GraphicBufferAllocator.h when a zero dimension buffer is allocated, turn the allocation into 2010-04-15 15:23:25 -07:00
GraphicBufferMapper.h
GraphicLog.h fix a typo where the eventtags code were wrong 2010-09-15 12:46:59 -07:00
Input.h Fix getSwitchState. 2011-01-19 20:35:47 -08:00
InputDispatcher.h Drop all dispatcher state when dispatcher is disabled. 2010-10-27 18:43:51 -07:00
InputManager.h Input dispatcher ANR handling enhancements. 2010-09-12 16:52:03 -07:00
InputReader.h Add unit tests for native input and fix bugs identified. 2010-10-23 03:52:57 -07:00
InputTransport.h Replace epoll() with poll() and rename PollLoop to Looper. 2010-09-14 01:59:45 -07:00
IOverlay.h
KeyCharacterMap.h
KeycodeLabels.h Support haptic feedback for virtual keys defined in key layout. 2010-10-01 15:08:56 -07:00
Overlay.h
PixelFormat.h
Point.h
PowerManager.h Input dispatcher ANR handling enhancements. 2010-09-12 16:52:03 -07:00
Rect.h Add ANativeWindow API for directly drawing to the surface bits. 2010-07-09 16:58:19 -07:00
Region.h