replicant-frameworks_native/include/gui/SurfaceTexture.h
Steve Block 58c40337d0 stubs
Change-Id: I6bc0b8e9d4412a0b60c6226fbd2b7a6d15aceb22
2011-02-11 09:33:40 -08:00

36 lines
1.1 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GUI_SURFACETEXTURE_H
#define ANDROID_GUI_SURFACETEXTURE_H
namespace android {
struct SurfaceTexture {
struct FrameAvailableListener : public virtual RefBase {};
SurfaceTexture(GLuint) {}
void updateTexImage() {}
void decStrong(android::sp<android::SurfaceTexture>* const) {}
void incStrong(android::sp<android::SurfaceTexture>* const) {}
void getTransformMatrix(float mtx[16]) {}
void setFrameAvailableListener(const sp<FrameAvailableListener>&) {}
};
}
#endif