replicant-frameworks_native/libs/surfaceflinger
Mathias Agopian d66a97950e fix a bug that could cause a window to be hidden in some cases.
this would happen is the window is made visible but the client didn't render yet into it. This happens often with SurfaceView.
Instead of filling the window with solid black, SF would simply ignore it which could lead to more disturbing artifacts.

in theory the window manager should not display a window before it has been drawn into, but it does happen occasionnaly.
2009-08-13 19:08:00 -07:00
..
DisplayHardware
purgatory
tests
Android.mk
Barrier.h
BlurFilter.cpp
BlurFilter.h
BufferAllocator.cpp
BufferAllocator.h
clz.cpp
clz.h
Layer.cpp fix a bug that could cause a window to be hidden in some cases. 2009-08-13 19:08:00 -07:00
Layer.h
LayerBase.cpp
LayerBase.h
LayerBitmap.cpp
LayerBitmap.h
LayerBlur.cpp
LayerBlur.h
LayerBuffer.cpp
LayerBuffer.h
LayerDim.cpp
LayerDim.h
MessageQueue.cpp
MessageQueue.h
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp
SurfaceFlinger.h
Tokenizer.cpp
Tokenizer.h
Transform.cpp
Transform.h