replicant-frameworks_native/include/gui
Jamie Gennis 8ba32fade1 Add the SurfaceTexture C++ implementation.
This change adds the C++ implementation of SurfaceTexture and related
classes. The goal of this is for a SurfaceTexture to be passed to
camera service or Stagefright in place of a Surface to allow camera
preview or decoded video frames to be streamed to an OpenGL ES texture
that an application can use.

Change-Id: I55c83a7017f1ecb81c9c9e3252cbd118b914296c
2011-01-06 13:20:47 -08:00
..
ISensorEventConnection.h first step at implementing the native sensor support 2010-07-13 22:21:56 -07:00
ISensorServer.h new SensorService 2010-07-19 17:57:29 -07:00
ISurfaceTexture.h Add the SurfaceTexture C++ implementation. 2011-01-06 13:20:47 -08:00
Sensor.h Added SensorManager.getMinDelay() 2010-07-29 18:18:00 -07:00
SensorChannel.h first step at implementing the native sensor support 2010-07-13 22:21:56 -07:00
SensorEventQueue.h Replace epoll() with poll() and rename PollLoop to Looper. 2010-09-14 01:59:45 -07:00
SensorManager.h new SensorService 2010-07-19 17:57:29 -07:00
SurfaceTexture.h Add the SurfaceTexture C++ implementation. 2011-01-06 13:20:47 -08:00
SurfaceTextureClient.h Add the SurfaceTexture C++ implementation. 2011-01-06 13:20:47 -08:00