478ae5eb5a
- add the ability to set the vsync delivery rate, when the rate is set to N>1 (ie: receive every N vsync), SF process' is woken up for all of vsync, but clients only see the every N events. - add the concept of one-shot vsync events, with a call-back to request the next one. currently the call-back is a binder IPC. Change-Id: I09f71df0b0ba0d88ed997645e2e2497d553c9a1b
103 lines
3.0 KiB
C++
103 lines
3.0 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_SURFACE_FLINGER_EVENT_THREAD_H
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#define ANDROID_SURFACE_FLINGER_EVENT_THREAD_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <gui/IDisplayEventConnection.h>
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#include <utils/Errors.h>
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#include <utils/threads.h>
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#include <utils/KeyedVector.h>
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#include "DisplayEventConnection.h"
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// ---------------------------------------------------------------------------
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namespace android {
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// ---------------------------------------------------------------------------
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class SurfaceFlinger;
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class DisplayHardware;
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// ---------------------------------------------------------------------------
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class EventThread : public Thread {
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friend class DisplayEventConnection;
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public:
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EventThread(const sp<SurfaceFlinger>& flinger);
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status_t registerDisplayEventConnection(
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const sp<DisplayEventConnection>& connection);
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status_t unregisterDisplayEventConnection(
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const wp<DisplayEventConnection>& connection);
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void setVsyncRate(uint32_t count,
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const wp<DisplayEventConnection>& connection);
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void requestNextVsync(const wp<DisplayEventConnection>& connection);
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void dump(String8& result, char* buffer, size_t SIZE) const;
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private:
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virtual bool threadLoop();
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virtual status_t readyToRun();
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virtual void onFirstRef();
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struct ConnectionInfo {
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ConnectionInfo() : count(-1) { }
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// count >= 1 : continuous event. count is the vsync rate
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// count == 0 : one-shot event that has not fired
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// count ==-1 : one-shot event that fired this round / disabled
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// count ==-2 : one-shot event that fired the round before
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int32_t count;
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};
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void removeDisplayEventConnection(
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const wp<DisplayEventConnection>& connection);
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ConnectionInfo* getConnectionInfoLocked(
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const wp<DisplayEventConnection>& connection);
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// constants
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sp<SurfaceFlinger> mFlinger;
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const DisplayHardware& mHw;
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mutable Mutex mLock;
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mutable Condition mCondition;
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// protected by mLock
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KeyedVector< wp<DisplayEventConnection>, ConnectionInfo > mDisplayEventConnections;
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// main thread only
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size_t mDeliveredEvents;
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};
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// ---------------------------------------------------------------------------
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}; // namespace android
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// ---------------------------------------------------------------------------
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#endif /* ANDROID_SURFACE_FLINGER_EVENT_THREAD_H */
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