186 lines
5.4 KiB
C++
186 lines
5.4 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "SurfaceFlinger"
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#include <stdlib.h>
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#include <stdint.h>
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#include <sys/types.h>
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#include <cutils/memory.h>
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#include <utils/Errors.h>
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#include <utils/Log.h>
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#include <binder/MemoryDealer.h>
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#include <binder/IMemory.h>
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#include <ui/PixelFormat.h>
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#include <pixelflinger/pixelflinger.h>
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#include "LayerBitmap.h"
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#include "SurfaceFlinger.h"
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#include "VRamHeap.h"
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namespace android {
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// ---------------------------------------------------------------------------
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LayerBitmap::LayerBitmap()
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: mAllocFlags(0), mOffset(0), mSize(-1U), mAlignment(2)
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{
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memset(&mSurface, 0, sizeof(mSurface));
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}
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LayerBitmap::~LayerBitmap()
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{
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mSurface.data = 0;
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}
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status_t LayerBitmap::init(const sp<MemoryDealer>& allocator)
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{
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if (mAllocator != NULL)
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return BAD_VALUE;
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mAllocator = allocator;
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return NO_ERROR;
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}
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status_t LayerBitmap::setBits(uint32_t w, uint32_t h, uint32_t alignment,
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PixelFormat format, uint32_t flags)
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{
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const sp<MemoryDealer>& allocator(mAllocator);
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if (allocator == NULL)
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return NO_INIT;
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if (UNLIKELY(w == mSurface.width && h == mSurface.height &&
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format == mSurface.format))
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{ // same format and size, do nothing.
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return NO_ERROR;
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}
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PixelFormatInfo info;
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getPixelFormatInfo(format, &info);
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uint32_t allocFlags = MemoryDealer::PAGE_ALIGNED;
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const uint32_t align = 4; // must match GL_UNPACK_ALIGNMENT
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const uint32_t Bpp = info.bytesPerPixel;
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uint32_t stride = (w + (alignment-1)) & ~(alignment-1);
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stride = ((stride * Bpp + (align-1)) & ~(align-1)) / Bpp;
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size_t size = info.getScanlineSize(stride) * h;
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if (allocFlags & MemoryDealer::PAGE_ALIGNED) {
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size_t pagesize = getpagesize();
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size = (size + (pagesize-1)) & ~(pagesize-1);
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}
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/* FIXME: we should be able to have a h/v stride because the user of the
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* surface might have stride limitation (for instance h/w codecs often do)
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*/
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int32_t vstride = 0;
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mAlignment = alignment;
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mAllocFlags = allocFlags;
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mOffset = 0;
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if (mSize != size) {
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// would be nice to have a reallocate() api
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mBitsMemory.clear(); // free-memory
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mBitsMemory = allocator->allocate(size, allocFlags);
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mSize = size;
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} else {
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// don't erase memory if we didn't have to reallocate
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flags &= ~SECURE_BITS;
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}
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if (mBitsMemory != 0) {
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mOffset = mBitsMemory->offset();
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mSurface.data = static_cast<GGLubyte*>(mBitsMemory->pointer());
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mSurface.version = sizeof(GGLSurface);
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mSurface.width = w;
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mSurface.height = h;
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mSurface.stride = stride;
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mSurface.vstride = vstride;
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mSurface.format = format;
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if (flags & SECURE_BITS)
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clear();
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}
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if (mBitsMemory==0 || mSurface.data==0) {
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LOGE("not enough memory for layer bitmap size=%u", size);
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allocator->dump("LayerBitmap");
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mSurface.data = 0;
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mSize = -1U;
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return NO_MEMORY;
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}
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return NO_ERROR;
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}
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void LayerBitmap::clear()
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{
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// NOTE: this memset should not be necessary, at least for
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// opaque surface. However, for security reasons it's better to keep it
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// (in the case of pmem, it's possible that the memory contains old
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// data)
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if (mSurface.data) {
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memset(mSurface.data, 0, mSize);
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//if (bytesPerPixel(mSurface.format) == 4) {
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// android_memset32((uint32_t*)mSurface.data, 0xFF0000FF, mSize);
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//} else {
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// android_memset16((uint16_t*)mSurface.data, 0xF800, mSize);
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//}
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}
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}
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status_t LayerBitmap::getInfo(surface_info_t* info) const
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{
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if (mSurface.data == 0) {
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memset(info, 0, sizeof(surface_info_t));
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info->bits_offset = NO_MEMORY;
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return NO_MEMORY;
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}
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info->w = uint16_t(width());
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info->h = uint16_t(height());
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info->stride= uint16_t(stride());
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info->bpr = uint16_t(stride() * bytesPerPixel(pixelFormat()));
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info->format= uint8_t(pixelFormat());
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info->flags = surface_info_t::eBufferDirty;
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info->bits_offset = ssize_t(mOffset);
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return NO_ERROR;
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}
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status_t LayerBitmap::resize(uint32_t w, uint32_t h)
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{
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int err = setBits(w, h, mAlignment, pixelFormat(), SECURE_BITS);
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return err;
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}
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size_t LayerBitmap::size() const
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{
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return mSize;
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}
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void LayerBitmap::getBitmapSurface(copybit_image_t* img) const
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{
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const sp<IMemoryHeap>& mh(getAllocator()->getMemoryHeap());
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void* sbase = mh->base();
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const GGLSurface& t(surface());
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img->w = t.stride ?: t.width;
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img->h = t.vstride ?: t.height;
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img->format = t.format;
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img->offset = intptr_t(t.data) - intptr_t(sbase);
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img->base = sbase;
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img->fd = mh->heapID();
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}
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// ---------------------------------------------------------------------------
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}; // namespace android
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