replicant-frameworks_native/libs/ui/tests/InputChannel_test.cpp
Jeff Brown f0490c94d0 Implement batching of input events on the consumer side.
To support this feature, the input dispatcher now allows input
events to be acknowledged out-of-order.  As a result, the
consumer can choose to defer handling an input event from one
device (because it is building a big batch) while continuing
to handle input events from other devices.

The InputEventReceiver now sends a notification when a batch
is pending.  The ViewRoot handles this notification by scheduling
a draw on the next sync.  When the draw happens, the InputEventReceiver
is instructed to consume all pending batched input events, the
input event queue is fully processed (as much as possible),
and then the ViewRoot performs traversals as usual.

With these changes in place, the input dispatch latency is
consistently less than one frame as long as the application itself
isn't stalled.  Input events are delivered to the application
as soon as possible and are handled as soon as possible.  In practice,
it is no longer possible for an application to build up a huge
backlog of touch events.

This is part of a series of changes to improve input system pipelining.

Bug: 5963420

Change-Id: I42c01117eca78f12d66d49a736c1c122346ccd1d
2012-02-13 10:28:41 -08:00

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6.0 KiB
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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <ui/InputTransport.h>
#include <utils/Timers.h>
#include <utils/StopWatch.h>
#include <gtest/gtest.h>
#include <unistd.h>
#include <time.h>
#include <errno.h>
#include "../../utils/tests/TestHelpers.h"
namespace android {
class InputChannelTest : public testing::Test {
protected:
virtual void SetUp() { }
virtual void TearDown() { }
};
TEST_F(InputChannelTest, ConstructorAndDestructor_TakesOwnershipOfFileDescriptors) {
// Our purpose here is to verify that the input channel destructor closes the
// file descriptor provided to it. One easy way is to provide it with one end
// of a pipe and to check for EPIPE on the other end after the channel is destroyed.
Pipe pipe;
sp<InputChannel> inputChannel = new InputChannel(String8("channel name"), pipe.sendFd);
EXPECT_STREQ("channel name", inputChannel->getName().string())
<< "channel should have provided name";
EXPECT_EQ(pipe.sendFd, inputChannel->getFd())
<< "channel should have provided fd";
inputChannel.clear(); // destroys input channel
EXPECT_EQ(-EPIPE, pipe.readSignal())
<< "channel should have closed fd when destroyed";
// clean up fds of Pipe endpoints that were closed so we don't try to close them again
pipe.sendFd = -1;
}
TEST_F(InputChannelTest, OpenInputChannelPair_ReturnsAPairOfConnectedChannels) {
sp<InputChannel> serverChannel, clientChannel;
status_t result = InputChannel::openInputChannelPair(String8("channel name"),
serverChannel, clientChannel);
ASSERT_EQ(OK, result)
<< "should have successfully opened a channel pair";
// Name
EXPECT_STREQ("channel name (server)", serverChannel->getName().string())
<< "server channel should have suffixed name";
EXPECT_STREQ("channel name (client)", clientChannel->getName().string())
<< "client channel should have suffixed name";
// Server->Client communication
InputMessage serverMsg;
memset(&serverMsg, 0, sizeof(InputMessage));
serverMsg.header.type = InputMessage::TYPE_KEY;
serverMsg.body.key.action = AKEY_EVENT_ACTION_DOWN;
EXPECT_EQ(OK, serverChannel->sendMessage(&serverMsg))
<< "server channel should be able to send message to client channel";
InputMessage clientMsg;
EXPECT_EQ(OK, clientChannel->receiveMessage(&clientMsg))
<< "client channel should be able to receive message from server channel";
EXPECT_EQ(serverMsg.header.type, clientMsg.header.type)
<< "client channel should receive the correct message from server channel";
EXPECT_EQ(serverMsg.body.key.action, clientMsg.body.key.action)
<< "client channel should receive the correct message from server channel";
// Client->Server communication
InputMessage clientReply;
memset(&clientReply, 0, sizeof(InputMessage));
clientReply.header.type = InputMessage::TYPE_FINISHED;
clientReply.body.finished.seq = 0x11223344;
clientReply.body.finished.handled = true;
EXPECT_EQ(OK, clientChannel->sendMessage(&clientReply))
<< "client channel should be able to send message to server channel";
InputMessage serverReply;
EXPECT_EQ(OK, serverChannel->receiveMessage(&serverReply))
<< "server channel should be able to receive message from client channel";
EXPECT_EQ(clientReply.header.type, serverReply.header.type)
<< "server channel should receive the correct message from client channel";
EXPECT_EQ(clientReply.body.finished.seq, serverReply.body.finished.seq)
<< "server channel should receive the correct message from client channel";
EXPECT_EQ(clientReply.body.finished.handled, serverReply.body.finished.handled)
<< "server channel should receive the correct message from client channel";
}
TEST_F(InputChannelTest, ReceiveSignal_WhenNoSignalPresent_ReturnsAnError) {
sp<InputChannel> serverChannel, clientChannel;
status_t result = InputChannel::openInputChannelPair(String8("channel name"),
serverChannel, clientChannel);
ASSERT_EQ(OK, result)
<< "should have successfully opened a channel pair";
InputMessage msg;
EXPECT_EQ(WOULD_BLOCK, clientChannel->receiveMessage(&msg))
<< "receiveMessage should have returned WOULD_BLOCK";
}
TEST_F(InputChannelTest, ReceiveSignal_WhenPeerClosed_ReturnsAnError) {
sp<InputChannel> serverChannel, clientChannel;
status_t result = InputChannel::openInputChannelPair(String8("channel name"),
serverChannel, clientChannel);
ASSERT_EQ(OK, result)
<< "should have successfully opened a channel pair";
serverChannel.clear(); // close server channel
InputMessage msg;
EXPECT_EQ(DEAD_OBJECT, clientChannel->receiveMessage(&msg))
<< "receiveMessage should have returned DEAD_OBJECT";
}
TEST_F(InputChannelTest, SendSignal_WhenPeerClosed_ReturnsAnError) {
sp<InputChannel> serverChannel, clientChannel;
status_t result = InputChannel::openInputChannelPair(String8("channel name"),
serverChannel, clientChannel);
ASSERT_EQ(OK, result)
<< "should have successfully opened a channel pair";
serverChannel.clear(); // close server channel
InputMessage msg;
msg.header.type = InputMessage::TYPE_KEY;
EXPECT_EQ(DEAD_OBJECT, clientChannel->sendMessage(&msg))
<< "sendMessage should have returned DEAD_OBJECT";
}
} // namespace android