replicant-frameworks_native/libs/utils
Jeff Brown cfa6d98278 resolved conflicts for merge of f7adbe10 to master
Change-Id: I898a5e53b180adaee2337c0c0b9896c799d056e7
2010-07-16 10:06:33 -07:00
..
tests Don't build framework tests for simulator target. 2010-07-14 22:55:02 -07:00
Android.mk Add initial gamepad support. 2010-07-13 17:04:57 -07:00
Asset.cpp Fix issue #2048263: More debugging information 2009-08-11 18:56:41 -07:00
AssetDir.cpp
AssetManager.cpp ZipUtilsRO rewrite based on Dalvik Zip rewrite 2010-05-12 05:07:48 -07:00
BackupData.cpp Turn off most of the backup-related debug logging 2009-09-30 17:07:37 -07:00
BackupHelpers.cpp Better (and less) logging from backup. 2009-06-26 17:19:11 -04:00
BufferedTextOutput.cpp
CallStack.cpp
Debug.cpp
FileMap.cpp
Flattenable.cpp remove a dependency of GraphicBuffer (libui) on Parcel (libbinder). 2010-02-21 23:27:25 -08:00
misc.cpp
MODULE_LICENSE_APACHE2
NOTICE
ObbFile.cpp Tweak ObbFile class 2010-07-12 09:11:24 -07:00
PollLoop.cpp Add new glue code for writing native apps. 2010-07-08 11:06:59 -07:00
Pool.cpp Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
README
RefBase.cpp
ResourceTypes.cpp Add invariant check for stylesString size 2010-06-08 20:50:37 -07:00
SharedBuffer.cpp
Static.cpp
StopWatch.cpp Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
String8.cpp Fix bug with phantom input windows. 2010-07-16 00:02:48 -07:00
String16.cpp Optional use of UTF-8 strings in resource bundles 2009-12-07 15:14:15 -08:00
StringArray.cpp
SystemClock.cpp
TextOutput.cpp
Threads.cpp Maybe really fix windows build. 2009-12-08 19:45:59 -08:00
Timers.cpp
VectorImpl.cpp Even more native input dispatch work in progress. 2010-06-17 13:27:16 -07:00
ZipFileCRO.cpp ZipUtilsRO rewrite based on Dalvik Zip rewrite 2010-05-12 05:07:48 -07:00
ZipFileRO.cpp ZipUtilsRO rewrite based on Dalvik Zip rewrite 2010-05-12 05:07:48 -07:00
ZipUtils.cpp fix FILE* version of ZipUtils::inflateToBuffer 2009-07-16 11:27:13 -07:00

Android Utility Function Library

If you need a feature that is native to Linux but not present on other
platforms, construct a platform-dependent implementation that shares
the Linux interface.  That way the actual device runs as "light" as
possible.

If that isn't feasible, create a system-independent interface and hide
the details.

The ultimate goal is *not* to create a super-duper platform abstraction
layer.  The goal is to provide an optimized solution for Linux with
reasonable implementations for other platforms.