replicant-frameworks_native/services/surfaceflinger/LayerBase.cpp
Jesse Hall a8026d21f3 Stop using transparent region for computing visible regions
The transparent region hint is computed only from view layout
locations, ignoring post-layout translation. If a SurfaceView is layed
out with no other views above it, but a view is moved above it
post-layout, that view's layout bounds would be subtracted from the
window's transparent region instead of its drawing bounds. Prior to
this change, the view would not be visible (except where its layout
bounds and drawing bounds overlap).

With this change, composition uses visible regions computed without
regard to the transparent regions. However, if all of a layer's
visible region is transparent, it will be removed from the list of
layers to composite. This doesn't fix the root problem of incorrect
transparent regions, and doesn't prevent bad composition in all cases.
But it does avoid it for some existing apps, whiel still allowing the
transparent region hint to save power in the important
fullscreen-video-in-a-SurfaceView case.

Bug: 7179570
Change-Id: I47cf939e12129b167afa344b8b036e8827103ac8
2012-09-26 14:41:51 -07:00

573 lines
16 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <binder/IPCThreadState.h>
#include <binder/IServiceManager.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <hardware/hardware.h>
#include "clz.h"
#include "Client.h"
#include "LayerBase.h"
#include "Layer.h"
#include "SurfaceFlinger.h"
#include "DisplayDevice.h"
namespace android {
// ---------------------------------------------------------------------------
int32_t LayerBase::sSequence = 1;
LayerBase::LayerBase(SurfaceFlinger* flinger)
: contentDirty(false),
sequence(uint32_t(android_atomic_inc(&sSequence))),
mFlinger(flinger), mFiltering(false),
mNeedsFiltering(false),
mTransactionFlags(0),
mPremultipliedAlpha(true), mName("unnamed"), mDebug(false)
{
}
LayerBase::~LayerBase()
{
}
void LayerBase::setName(const String8& name) {
mName = name;
}
String8 LayerBase::getName() const {
return mName;
}
void LayerBase::initStates(uint32_t w, uint32_t h, uint32_t flags)
{
uint32_t layerFlags = 0;
if (flags & ISurfaceComposerClient::eHidden)
layerFlags = layer_state_t::eLayerHidden;
if (flags & ISurfaceComposerClient::eNonPremultiplied)
mPremultipliedAlpha = false;
mCurrentState.active.w = w;
mCurrentState.active.h = h;
mCurrentState.active.crop.makeInvalid();
mCurrentState.z = 0;
mCurrentState.alpha = 0xFF;
mCurrentState.layerStack = 0;
mCurrentState.flags = layerFlags;
mCurrentState.sequence = 0;
mCurrentState.transform.set(0, 0);
mCurrentState.requested = mCurrentState.active;
// drawing state & current state are identical
mDrawingState = mCurrentState;
}
bool LayerBase::needsFiltering(const sp<const DisplayDevice>& hw) const {
return mNeedsFiltering || hw->needsFiltering();
}
void LayerBase::commitTransaction() {
mDrawingState = mCurrentState;
}
void LayerBase::forceVisibilityTransaction() {
// this can be called without SurfaceFlinger.mStateLock, but if we
// can atomically increment the sequence number, it doesn't matter.
android_atomic_inc(&mCurrentState.sequence);
requestTransaction();
}
bool LayerBase::requestTransaction() {
int32_t old = setTransactionFlags(eTransactionNeeded);
return ((old & eTransactionNeeded) == 0);
}
uint32_t LayerBase::getTransactionFlags(uint32_t flags) {
return android_atomic_and(~flags, &mTransactionFlags) & flags;
}
uint32_t LayerBase::setTransactionFlags(uint32_t flags) {
return android_atomic_or(flags, &mTransactionFlags);
}
bool LayerBase::setPosition(float x, float y) {
if (mCurrentState.transform.tx() == x && mCurrentState.transform.ty() == y)
return false;
mCurrentState.sequence++;
mCurrentState.transform.set(x, y);
requestTransaction();
return true;
}
bool LayerBase::setLayer(uint32_t z) {
if (mCurrentState.z == z)
return false;
mCurrentState.sequence++;
mCurrentState.z = z;
requestTransaction();
return true;
}
bool LayerBase::setSize(uint32_t w, uint32_t h) {
if (mCurrentState.requested.w == w && mCurrentState.requested.h == h)
return false;
mCurrentState.requested.w = w;
mCurrentState.requested.h = h;
requestTransaction();
return true;
}
bool LayerBase::setAlpha(uint8_t alpha) {
if (mCurrentState.alpha == alpha)
return false;
mCurrentState.sequence++;
mCurrentState.alpha = alpha;
requestTransaction();
return true;
}
bool LayerBase::setMatrix(const layer_state_t::matrix22_t& matrix) {
mCurrentState.sequence++;
mCurrentState.transform.set(
matrix.dsdx, matrix.dsdy, matrix.dtdx, matrix.dtdy);
requestTransaction();
return true;
}
bool LayerBase::setTransparentRegionHint(const Region& transparent) {
mCurrentState.sequence++;
mCurrentState.transparentRegion = transparent;
requestTransaction();
return true;
}
bool LayerBase::setFlags(uint8_t flags, uint8_t mask) {
const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask);
if (mCurrentState.flags == newFlags)
return false;
mCurrentState.sequence++;
mCurrentState.flags = newFlags;
requestTransaction();
return true;
}
bool LayerBase::setCrop(const Rect& crop) {
if (mCurrentState.requested.crop == crop)
return false;
mCurrentState.sequence++;
mCurrentState.requested.crop = crop;
requestTransaction();
return true;
}
bool LayerBase::setLayerStack(uint32_t layerStack) {
if (mCurrentState.layerStack == layerStack)
return false;
mCurrentState.sequence++;
mCurrentState.layerStack = layerStack;
requestTransaction();
return true;
}
void LayerBase::setVisibleRegion(const Region& visibleRegion) {
// always called from main thread
this->visibleRegion = visibleRegion;
}
void LayerBase::setCoveredRegion(const Region& coveredRegion) {
// always called from main thread
this->coveredRegion = coveredRegion;
}
void LayerBase::setVisibleNonTransparentRegion(const Region&
setVisibleNonTransparentRegion) {
// always called from main thread
this->visibleNonTransparentRegion = setVisibleNonTransparentRegion;
}
uint32_t LayerBase::doTransaction(uint32_t flags)
{
const Layer::State& front(drawingState());
const Layer::State& temp(currentState());
// always set active to requested, unless we're asked not to
// this is used by Layer, which special cases resizes.
if (flags & eDontUpdateGeometryState) {
} else {
Layer::State& editTemp(currentState());
editTemp.active = temp.requested;
}
if (front.active != temp.active) {
// invalidate and recompute the visible regions if needed
flags |= Layer::eVisibleRegion;
}
if (temp.sequence != front.sequence) {
// invalidate and recompute the visible regions if needed
flags |= eVisibleRegion;
this->contentDirty = true;
// we may use linear filtering, if the matrix scales us
const uint8_t type = temp.transform.getType();
mNeedsFiltering = (!temp.transform.preserveRects() ||
(type >= Transform::SCALE));
}
// Commit the transaction
commitTransaction();
return flags;
}
void LayerBase::computeGeometry(const sp<const DisplayDevice>& hw, LayerMesh* mesh) const
{
const Layer::State& s(drawingState());
const Transform tr(hw->getTransform() * s.transform);
const uint32_t hw_h = hw->getHeight();
Rect win(s.active.w, s.active.h);
if (!s.active.crop.isEmpty()) {
win.intersect(s.active.crop, &win);
}
if (mesh) {
tr.transform(mesh->mVertices[0], win.left, win.top);
tr.transform(mesh->mVertices[1], win.left, win.bottom);
tr.transform(mesh->mVertices[2], win.right, win.bottom);
tr.transform(mesh->mVertices[3], win.right, win.top);
for (size_t i=0 ; i<4 ; i++) {
mesh->mVertices[i][1] = hw_h - mesh->mVertices[i][1];
}
}
}
Rect LayerBase::computeBounds() const {
const Layer::State& s(drawingState());
Rect win(s.active.w, s.active.h);
if (!s.active.crop.isEmpty()) {
win.intersect(s.active.crop, &win);
}
return s.transform.transform(win);
}
Region LayerBase::latchBuffer(bool& recomputeVisibleRegions) {
Region result;
return result;
}
void LayerBase::setGeometry(
const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer)
{
layer.setDefaultState();
// this gives us only the "orientation" component of the transform
const State& s(drawingState());
const uint32_t finalTransform = s.transform.getOrientation();
// we can only handle simple transformation
if (finalTransform & Transform::ROT_INVALID) {
layer.setTransform(0);
} else {
layer.setTransform(finalTransform);
}
if (!isOpaque()) {
layer.setBlending(mPremultipliedAlpha ?
HWC_BLENDING_PREMULT :
HWC_BLENDING_COVERAGE);
}
const Transform& tr = hw->getTransform();
Rect transformedBounds(computeBounds());
transformedBounds = tr.transform(transformedBounds);
// scaling is already applied in transformedBounds
layer.setFrame(transformedBounds);
layer.setCrop(transformedBounds.getBounds());
}
void LayerBase::setPerFrameData(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer) {
// we have to set the visible region on every frame because
// we currently free it during onLayerDisplayed(), which is called
// after HWComposer::commit() -- every frame.
const Transform& tr = hw->getTransform();
layer.setVisibleRegionScreen(tr.transform(visibleRegion));
}
void LayerBase::setAcquireFence(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer) {
layer.setAcquireFenceFd(-1);
}
void LayerBase::onLayerDisplayed(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface* layer) {
if (layer) {
layer->onDisplayed();
}
}
void LayerBase::setFiltering(bool filtering)
{
mFiltering = filtering;
}
bool LayerBase::getFiltering() const
{
return mFiltering;
}
bool LayerBase::isVisible() const {
const Layer::State& s(mDrawingState);
return !(s.flags & layer_state_t::eLayerHidden) && s.alpha;
}
void LayerBase::draw(const sp<const DisplayDevice>& hw, const Region& clip) const
{
onDraw(hw, clip);
}
void LayerBase::draw(const sp<const DisplayDevice>& hw)
{
onDraw( hw, Region(hw->bounds()) );
}
void LayerBase::clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) const
{
const uint32_t fbHeight = hw->getHeight();
glColor4f(red,green,blue,alpha);
glDisable(GL_TEXTURE_EXTERNAL_OES);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
LayerMesh mesh;
computeGeometry(hw, &mesh);
glVertexPointer(2, GL_FLOAT, 0, mesh.getVertices());
glDrawArrays(GL_TRIANGLE_FAN, 0, mesh.getVertexCount());
}
void LayerBase::clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const
{
clearWithOpenGL(hw, clip, 0,0,0,0);
}
void LayerBase::drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const
{
const uint32_t fbHeight = hw->getHeight();
const State& s(drawingState());
GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
if (CC_UNLIKELY(s.alpha < 0xFF)) {
const GLfloat alpha = s.alpha * (1.0f/255.0f);
if (mPremultipliedAlpha) {
glColor4f(alpha, alpha, alpha, alpha);
} else {
glColor4f(1, 1, 1, alpha);
}
glEnable(GL_BLEND);
glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
} else {
glColor4f(1, 1, 1, 1);
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
if (!isOpaque()) {
glEnable(GL_BLEND);
glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA);
} else {
glDisable(GL_BLEND);
}
}
LayerMesh mesh;
computeGeometry(hw, &mesh);
// TODO: we probably want to generate the texture coords with the mesh
// here we assume that we only have 4 vertices
struct TexCoords {
GLfloat u;
GLfloat v;
};
Rect win(s.active.w, s.active.h);
if (!s.active.crop.isEmpty()) {
win.intersect(s.active.crop, &win);
}
GLfloat left = GLfloat(win.left) / GLfloat(s.active.w);
GLfloat top = GLfloat(win.top) / GLfloat(s.active.h);
GLfloat right = GLfloat(win.right) / GLfloat(s.active.w);
GLfloat bottom = GLfloat(win.bottom) / GLfloat(s.active.h);
TexCoords texCoords[4];
texCoords[0].u = left;
texCoords[0].v = top;
texCoords[1].u = left;
texCoords[1].v = bottom;
texCoords[2].u = right;
texCoords[2].v = bottom;
texCoords[3].u = right;
texCoords[3].v = top;
for (int i = 0; i < 4; i++) {
texCoords[i].v = 1.0f - texCoords[i].v;
}
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
glVertexPointer(2, GL_FLOAT, 0, mesh.getVertices());
glDrawArrays(GL_TRIANGLE_FAN, 0, mesh.getVertexCount());
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisable(GL_BLEND);
}
void LayerBase::dump(String8& result, char* buffer, size_t SIZE) const
{
const Layer::State& s(drawingState());
snprintf(buffer, SIZE,
"+ %s %p (%s)\n",
getTypeId(), this, getName().string());
result.append(buffer);
s.transparentRegion.dump(result, "transparentRegion");
visibleRegion.dump(result, "visibleRegion");
snprintf(buffer, SIZE,
" "
"layerStack=%4d, z=%9d, pos=(%g,%g), size=(%4d,%4d), crop=(%4d,%4d,%4d,%4d), "
"isOpaque=%1d, needsDithering=%1d, invalidate=%1d, "
"alpha=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n",
s.layerStack, s.z, s.transform.tx(), s.transform.ty(), s.active.w, s.active.h,
s.active.crop.left, s.active.crop.top,
s.active.crop.right, s.active.crop.bottom,
isOpaque(), needsDithering(), contentDirty,
s.alpha, s.flags,
s.transform[0][0], s.transform[0][1],
s.transform[1][0], s.transform[1][1]);
result.append(buffer);
}
void LayerBase::shortDump(String8& result, char* scratch, size_t size) const {
LayerBase::dump(result, scratch, size);
}
void LayerBase::dumpStats(String8& result, char* scratch, size_t SIZE) const {
}
void LayerBase::clearStats() {
}
sp<LayerBaseClient> LayerBase::getLayerBaseClient() const {
return 0;
}
sp<Layer> LayerBase::getLayer() const {
return 0;
}
// ---------------------------------------------------------------------------
int32_t LayerBaseClient::sIdentity = 1;
LayerBaseClient::LayerBaseClient(SurfaceFlinger* flinger,
const sp<Client>& client)
: LayerBase(flinger),
mHasSurface(false),
mClientRef(client),
mIdentity(uint32_t(android_atomic_inc(&sIdentity)))
{
}
LayerBaseClient::~LayerBaseClient()
{
sp<Client> c(mClientRef.promote());
if (c != 0) {
c->detachLayer(this);
}
}
sp<ISurface> LayerBaseClient::createSurface()
{
class BSurface : public BnSurface, public LayerCleaner {
virtual sp<ISurfaceTexture> getSurfaceTexture() const { return 0; }
public:
BSurface(const sp<SurfaceFlinger>& flinger,
const sp<LayerBaseClient>& layer)
: LayerCleaner(flinger, layer) { }
};
sp<ISurface> sur(new BSurface(mFlinger, this));
return sur;
}
sp<ISurface> LayerBaseClient::getSurface()
{
sp<ISurface> s;
Mutex::Autolock _l(mLock);
LOG_ALWAYS_FATAL_IF(mHasSurface,
"LayerBaseClient::getSurface() has already been called");
mHasSurface = true;
s = createSurface();
mClientSurfaceBinder = s->asBinder();
return s;
}
wp<IBinder> LayerBaseClient::getSurfaceBinder() const {
return mClientSurfaceBinder;
}
wp<IBinder> LayerBaseClient::getSurfaceTextureBinder() const {
return 0;
}
void LayerBaseClient::dump(String8& result, char* buffer, size_t SIZE) const
{
LayerBase::dump(result, buffer, SIZE);
sp<Client> client(mClientRef.promote());
snprintf(buffer, SIZE,
" client=%p, identity=%u\n",
client.get(), getIdentity());
result.append(buffer);
}
void LayerBaseClient::shortDump(String8& result, char* scratch, size_t size) const
{
LayerBaseClient::dump(result, scratch, size);
}
// ---------------------------------------------------------------------------
LayerBaseClient::LayerCleaner::LayerCleaner(const sp<SurfaceFlinger>& flinger,
const sp<LayerBaseClient>& layer)
: mFlinger(flinger), mLayer(layer) {
}
LayerBaseClient::LayerCleaner::~LayerCleaner() {
// destroy client resources
mFlinger->onLayerDestroyed(mLayer);
}
// ---------------------------------------------------------------------------
}; // namespace android