replicant-frameworks_native/libs/gui
Daniel Lam abe61bfda4 BufferQueue no longer hardcodes buffer counts
BufferQueue is now more flexible as it can be used
by SurfaceMediaSource in addition to SurfaceTexture.

Change-Id: I4222be8918d63372c44fcd412d9ad241c6a3eeb9
2012-04-06 21:02:13 -07:00
..
tests Fixed disconnect bug in SurfaceTexture 2012-04-02 14:55:01 -07:00
Android.mk Added a DummyConsumer for use with BufferQueue. 2012-03-26 15:29:35 -07:00
BitTube.cpp use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
BufferQueue.cpp BufferQueue no longer hardcodes buffer counts 2012-04-06 21:02:13 -07:00
DisplayEventReceiver.cpp use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
DummyConsumer.cpp Refactored DummyConsumer 2012-03-27 16:47:12 -07:00
IDisplayEventConnection.cpp
IGraphicBufferAlloc.cpp
ISensorEventConnection.cpp
ISensorServer.cpp
ISurface.cpp
ISurfaceComposer.cpp
ISurfaceComposerClient.cpp
ISurfaceTexture.cpp reduce IPC with BufferQueue 2012-03-30 15:16:30 -07:00
LayerState.cpp
Sensor.cpp
SensorEventQueue.cpp use a socketpair instead of a pipe in BitTube 2012-04-02 18:41:10 -07:00
SensorManager.cpp
Surface.cpp
SurfaceComposerClient.cpp
SurfaceTexture.cpp Fixed disconnect bug in SurfaceTexture 2012-04-02 14:55:01 -07:00
SurfaceTextureClient.cpp reduce IPC with BufferQueue 2012-03-30 15:16:30 -07:00