replicant-frameworks_native/libs/gui
Michael Lentine 87dd528bee Modify EGL to disconnect the window when the surface gets destroyed.
Bug: 14445579

Change-Id: I1d263ff6cffcb6e448761fca7ca4b06466ad65aa
(cherry picked from commit 00699fa641)
2015-05-28 14:09:36 -07:00
..
tests
Android.mk
BitTube.cpp
BufferItem.cpp
BufferItemConsumer.cpp
BufferQueue.cpp
BufferQueueConsumer.cpp
BufferQueueCore.cpp
BufferQueueProducer.cpp Modify EGL to disconnect the window when the surface gets destroyed. 2015-05-28 14:09:36 -07:00
BufferSlot.cpp
CleanSpec.mk
ConsumerBase.cpp
CpuConsumer.cpp
DisplayEventReceiver.cpp
GLConsumer.cpp
GraphicBufferAlloc.cpp
GuiConfig.cpp
IConsumerListener.cpp
IDisplayEventConnection.cpp
IGraphicBufferAlloc.cpp
IGraphicBufferConsumer.cpp
IGraphicBufferProducer.cpp
IProducerListener.cpp
ISensorEventConnection.cpp
ISensorServer.cpp
ISurfaceComposer.cpp
ISurfaceComposerClient.cpp
LayerState.cpp
Sensor.cpp
SensorEventQueue.cpp
SensorManager.cpp
StreamSplitter.cpp
Surface.cpp
SurfaceComposerClient.cpp
SurfaceControl.cpp
SyncFeatures.cpp