replicant-frameworks_native/libs/surfaceflinger/DisplayHardware
Mathias Agopian dcaf29af10 addresses several bugs: 2206097, 2166583, 2261119, 2216759
2206097: Broken suggestions while composing message
2166583: Color artifacts with MDP dithering
2261119: Passion transition animations are rough
2216759: Screen flicker when dropdown list in background window shows or hides

This is part of enabling GPU composition instead of using the MDP. This change
is dependent on another change in the vendor project.

Specifically this change disables the use of EGLImageKHR for s/w buffers
for cache coherency reasons. memcpy is used instead.
2009-11-13 18:54:14 -08:00
..
DisplayHardware.cpp addresses several bugs: 2206097, 2166583, 2261119, 2216759 2009-11-13 18:54:14 -08:00
DisplayHardware.h fix [2168528] enable glTexImage2D code path in SF for software-only buffers 2009-10-06 17:24:26 -07:00
DisplayHardwareBase.cpp Integrate from //sandbox/mathias/donut/...@145728 2009-04-10 14:24:30 -07:00
DisplayHardwareBase.h auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00