f15a83f581
This change adds a crop rectangle specified in window coordinates to the layer state. The all window pixels outside this crop rectangle are treated as though they were fully transparent. This change also adds the plumbing necessary for WindowManager to set that crop. Change-Id: I582bc445dc8c97d4c943d4db8d582a6ef5a66081
158 lines
4.3 KiB
C++
158 lines
4.3 KiB
C++
/*
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* Copyright (C) 2006 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_UI_RECT
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#define ANDROID_UI_RECT
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#include <utils/TypeHelpers.h>
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#include <ui/Point.h>
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#include <android/rect.h>
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namespace android {
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class Rect : public ARect
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{
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public:
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typedef ARect::value_type value_type;
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// we don't provide copy-ctor and operator= on purpose
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// because we want the compiler generated versions
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inline Rect() {
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}
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inline Rect(int32_t w, int32_t h) {
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left = top = 0; right = w; bottom = h;
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}
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inline Rect(int32_t l, int32_t t, int32_t r, int32_t b) {
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left = l; top = t; right = r; bottom = b;
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}
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inline Rect(const Point& lt, const Point& rb) {
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left = lt.x; top = lt.y; right = rb.x; bottom = rb.y;
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}
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void makeInvalid();
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inline void clear() {
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left = top = right = bottom = 0;
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}
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// a valid rectangle has a non negative width and height
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inline bool isValid() const {
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return (width()>=0) && (height()>=0);
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}
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// an empty rect has a zero width or height, or is invalid
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inline bool isEmpty() const {
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return (width()<=0) || (height()<=0);
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}
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inline void set(const Rect& rhs) {
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operator = (rhs);
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}
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// rectangle's width
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inline int32_t width() const {
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return right-left;
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}
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// rectangle's height
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inline int32_t height() const {
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return bottom-top;
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}
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void setLeftTop(const Point& lt) {
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left = lt.x;
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top = lt.y;
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}
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void setRightBottom(const Point& rb) {
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right = rb.x;
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bottom = rb.y;
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}
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// the following 4 functions return the 4 corners of the rect as Point
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Point leftTop() const {
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return Point(left, top);
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}
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Point rightBottom() const {
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return Point(right, bottom);
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}
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Point rightTop() const {
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return Point(right, top);
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}
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Point leftBottom() const {
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return Point(left, bottom);
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}
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// comparisons
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inline bool operator == (const Rect& rhs) const {
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return (left == rhs.left) && (top == rhs.top) &&
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(right == rhs.right) && (bottom == rhs.bottom);
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}
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inline bool operator != (const Rect& rhs) const {
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return !operator == (rhs);
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}
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// operator < defines an order which allows to use rectangles in sorted
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// vectors.
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bool operator < (const Rect& rhs) const;
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Rect& offsetToOrigin() {
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right -= left;
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bottom -= top;
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left = top = 0;
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return *this;
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}
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Rect& offsetTo(const Point& p) {
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return offsetTo(p.x, p.y);
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}
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Rect& offsetBy(const Point& dp) {
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return offsetBy(dp.x, dp.y);
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}
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Rect& operator += (const Point& rhs) {
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return offsetBy(rhs.x, rhs.y);
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}
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Rect& operator -= (const Point& rhs) {
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return offsetBy(-rhs.x, -rhs.y);
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}
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const Rect operator + (const Point& rhs) const;
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const Rect operator - (const Point& rhs) const;
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void translate(int32_t dx, int32_t dy) { // legacy, don't use.
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offsetBy(dx, dy);
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}
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Rect& offsetTo(int32_t x, int32_t y);
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Rect& offsetBy(int32_t x, int32_t y);
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bool intersect(const Rect& with, Rect* result) const;
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// Create a new Rect by transforming this one using a graphics HAL
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// transform. This rectangle is defined in a coordinate space starting at
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// the origin and extending to (width, height). If the transform includes
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// a ROT90 then the output rectangle is defined in a space extending to
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// (height, width). Otherwise the output rectangle is in the same space as
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// the input.
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Rect transform(uint32_t xform, int32_t width, int32_t height) const;
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};
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ANDROID_BASIC_TYPES_TRAITS(Rect)
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}; // namespace android
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#endif // ANDROID_UI_RECT
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