518ec112f4
no changes is functionality. split various objects into their own files. make egl_display objec's lock internal.
436 lines
14 KiB
C++
436 lines
14 KiB
C++
/*
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** Copyright 2011, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#include "header.h"
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extern "C" {
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#include "liblzf/lzf.h"
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}
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namespace android {
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static pthread_key_t dbgEGLThreadLocalStorageKey = -1;
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static pthread_mutex_t gThreadLocalStorageKeyMutex = PTHREAD_MUTEX_INITIALIZER;
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DbgContext * getDbgContextThreadSpecific() {
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return (DbgContext*)pthread_getspecific(dbgEGLThreadLocalStorageKey);
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}
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DbgContext::DbgContext(const unsigned version, const gl_hooks_t * const hooks,
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const unsigned MAX_VERTEX_ATTRIBS, const GLenum readFormat,
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const GLenum readType)
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: lzf_buf(NULL), lzf_readIndex(0), lzf_refSize(0), lzf_refBufSize(0)
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, version(version), hooks(hooks)
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, MAX_VERTEX_ATTRIBS(MAX_VERTEX_ATTRIBS)
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, readFormat(readFormat), readType(readType)
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, readBytesPerPixel(GetBytesPerPixel(readFormat, readType))
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, captureSwap(0), captureDraw(0)
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, vertexAttribs(new VertexAttrib[MAX_VERTEX_ATTRIBS])
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, hasNonVBOAttribs(false), indexBuffers(NULL), indexBuffer(NULL)
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, program(0), maxAttrib(0)
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{
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lzf_ref[0] = lzf_ref[1] = NULL;
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for (unsigned i = 0; i < MAX_VERTEX_ATTRIBS; i++)
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vertexAttribs[i] = VertexAttrib();
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memset(&expectResponse, 0, sizeof(expectResponse));
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}
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DbgContext::~DbgContext()
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{
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delete vertexAttribs;
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free(lzf_buf);
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free(lzf_ref[0]);
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free(lzf_ref[1]);
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}
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DbgContext* CreateDbgContext(const unsigned version, const gl_hooks_t * const hooks)
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{
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pthread_mutex_lock(&gThreadLocalStorageKeyMutex);
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if (dbgEGLThreadLocalStorageKey == -1)
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pthread_key_create(&dbgEGLThreadLocalStorageKey, NULL);
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pthread_mutex_unlock(&gThreadLocalStorageKeyMutex);
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assert(version < 2);
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assert(GL_NO_ERROR == hooks->gl.glGetError());
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GLint MAX_VERTEX_ATTRIBS = 0;
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hooks->gl.glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &MAX_VERTEX_ATTRIBS);
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GLint readFormat, readType;
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hooks->gl.glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &readFormat);
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hooks->gl.glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &readType);
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DbgContext* dbg = new DbgContext(version, hooks, MAX_VERTEX_ATTRIBS, readFormat, readType);
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glesv2debugger::Message msg, cmd;
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msg.set_context_id(reinterpret_cast<int>(dbg));
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msg.set_expect_response(false);
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msg.set_type(msg.Response);
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msg.set_function(msg.SETPROP);
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msg.set_prop(msg.GLConstant);
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msg.set_arg0(GL_MAX_VERTEX_ATTRIBS);
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msg.set_arg1(MAX_VERTEX_ATTRIBS);
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Send(msg, cmd);
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GLint MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0;
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hooks->gl.glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &MAX_COMBINED_TEXTURE_IMAGE_UNITS);
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msg.set_arg0(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
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msg.set_arg1(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
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Send(msg, cmd);
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*(DbgContext **)pthread_getspecific(dbgEGLThreadLocalStorageKey) = dbg;
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return dbg;
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}
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void dbgReleaseThread() {
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delete getDbgContextThreadSpecific();
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}
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unsigned GetBytesPerPixel(const GLenum format, const GLenum type)
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{
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switch (type) {
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case GL_UNSIGNED_SHORT_5_6_5:
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return 2;
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case GL_UNSIGNED_SHORT_4_4_4_4:
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return 2;
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case GL_UNSIGNED_SHORT_5_5_5_1:
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return 2;
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case GL_UNSIGNED_BYTE:
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break;
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default:
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assert(0);
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}
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switch (format) {
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case GL_ALPHA:
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return 1;
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case GL_LUMINANCE:
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return 1;
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break;
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case GL_LUMINANCE_ALPHA:
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return 2;
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case GL_RGB:
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return 3;
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case GL_RGBA:
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return 4;
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default:
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assert(0);
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return 0;
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}
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}
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void DbgContext::Fetch(const unsigned index, std::string * const data) const
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{
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// VBO data is already on client, just send user pointer data
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for (unsigned i = 0; i < maxAttrib; i++) {
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if (!vertexAttribs[i].enabled)
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continue;
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if (vertexAttribs[i].buffer > 0)
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continue;
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const char * ptr = (const char *)vertexAttribs[i].ptr;
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ptr += index * vertexAttribs[i].stride;
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data->append(ptr, vertexAttribs[i].elemSize);
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}
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}
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void DbgContext::Compress(const void * in_data, unsigned int in_len,
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std::string * const outStr)
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{
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if (!lzf_buf)
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lzf_buf = (char *)malloc(LZF_CHUNK_SIZE);
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assert(lzf_buf);
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const uint32_t totalDecompSize = in_len;
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outStr->append((const char *)&totalDecompSize, sizeof(totalDecompSize));
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for (unsigned int i = 0; i < in_len; i += LZF_CHUNK_SIZE) {
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uint32_t chunkSize = LZF_CHUNK_SIZE;
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if (i + LZF_CHUNK_SIZE > in_len)
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chunkSize = in_len - i;
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const uint32_t compSize = lzf_compress((const char *)in_data + i, chunkSize,
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lzf_buf, LZF_CHUNK_SIZE);
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outStr->append((const char *)&chunkSize, sizeof(chunkSize));
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outStr->append((const char *)&compSize, sizeof(compSize));
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if (compSize > 0)
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outStr->append(lzf_buf, compSize);
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else // compressed chunk bigger than LZF_CHUNK_SIZE (and uncompressed)
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outStr->append((const char *)in_data + i, chunkSize);
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}
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}
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unsigned char * DbgContext::Decompress(const void * in, const unsigned int inLen,
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unsigned int * const outLen)
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{
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assert(inLen > 4 * 3);
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if (inLen < 4 * 3)
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return NULL;
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*outLen = *(uint32_t *)in;
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unsigned char * const out = (unsigned char *)malloc(*outLen);
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unsigned int outPos = 0;
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const unsigned char * const end = (const unsigned char *)in + inLen;
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for (const unsigned char * inData = (const unsigned char *)in + 4; inData < end; ) {
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const uint32_t chunkOut = *(uint32_t *)inData;
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inData += 4;
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const uint32_t chunkIn = *(uint32_t *)inData;
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inData += 4;
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if (chunkIn > 0) {
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assert(inData + chunkIn <= end);
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assert(outPos + chunkOut <= *outLen);
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outPos += lzf_decompress(inData, chunkIn, out + outPos, chunkOut);
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inData += chunkIn;
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} else {
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assert(inData + chunkOut <= end);
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assert(outPos + chunkOut <= *outLen);
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memcpy(out + outPos, inData, chunkOut);
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inData += chunkOut;
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outPos += chunkOut;
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}
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}
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return out;
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}
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void * DbgContext::GetReadPixelsBuffer(const unsigned size)
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{
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if (lzf_refBufSize < size + 8) {
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lzf_refBufSize = size + 8;
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lzf_ref[0] = (unsigned *)realloc(lzf_ref[0], lzf_refBufSize);
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assert(lzf_ref[0]);
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memset(lzf_ref[0], 0, lzf_refBufSize);
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lzf_ref[1] = (unsigned *)realloc(lzf_ref[1], lzf_refBufSize);
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assert(lzf_ref[1]);
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memset(lzf_ref[1], 0, lzf_refBufSize);
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}
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if (lzf_refSize != size) // need to clear unused ref to maintain consistency
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{ // since ref and src are swapped each time
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memset((char *)lzf_ref[0] + lzf_refSize, 0, lzf_refBufSize - lzf_refSize);
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memset((char *)lzf_ref[1] + lzf_refSize, 0, lzf_refBufSize - lzf_refSize);
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}
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lzf_refSize = size;
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lzf_readIndex ^= 1;
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return lzf_ref[lzf_readIndex];
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}
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void DbgContext::CompressReadPixelBuffer(std::string * const outStr)
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{
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assert(lzf_ref[0] && lzf_ref[1]);
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unsigned * const ref = lzf_ref[lzf_readIndex ^ 1];
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unsigned * const src = lzf_ref[lzf_readIndex];
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for (unsigned i = 0; i < lzf_refSize / sizeof(*ref) + 1; i++)
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ref[i] ^= src[i];
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Compress(ref, lzf_refSize, outStr);
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}
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char * DbgContext::GetBuffer()
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{
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if (!lzf_buf)
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lzf_buf = (char *)malloc(LZF_CHUNK_SIZE);
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assert(lzf_buf);
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return lzf_buf;
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}
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unsigned int DbgContext::GetBufferSize()
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{
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if (!lzf_buf)
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lzf_buf = (char *)malloc(LZF_CHUNK_SIZE);
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assert(lzf_buf);
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if (lzf_buf)
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return LZF_CHUNK_SIZE;
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else
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return 0;
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}
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void DbgContext::glUseProgram(GLuint program)
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{
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while (GLenum error = hooks->gl.glGetError())
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LOGD("DbgContext::glUseProgram(%u): before glGetError() = 0x%.4X",
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program, error);
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this->program = program;
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maxAttrib = 0;
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if (program == 0)
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return;
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GLint activeAttributes = 0;
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hooks->gl.glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &activeAttributes);
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maxAttrib = 0;
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GLint maxNameLen = -1;
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hooks->gl.glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxNameLen);
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char * name = new char [maxNameLen + 1];
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name[maxNameLen] = 0;
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// find total number of attribute slots used
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for (unsigned i = 0; i < activeAttributes; i++) {
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GLint size = -1;
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GLenum type = -1;
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hooks->gl.glGetActiveAttrib(program, i, maxNameLen + 1, NULL, &size, &type, name);
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GLint slot = hooks->gl.glGetAttribLocation(program, name);
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assert(slot >= 0);
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switch (type) {
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case GL_FLOAT:
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case GL_FLOAT_VEC2:
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case GL_FLOAT_VEC3:
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case GL_FLOAT_VEC4:
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slot += size;
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break;
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case GL_FLOAT_MAT2:
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slot += size * 2;
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break;
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case GL_FLOAT_MAT3:
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slot += size * 3;
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break;
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case GL_FLOAT_MAT4:
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slot += size * 4;
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break;
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default:
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assert(0);
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}
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if (slot > maxAttrib)
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maxAttrib = slot;
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}
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delete name;
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while (GLenum error = hooks->gl.glGetError())
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LOGD("DbgContext::glUseProgram(%u): after glGetError() = 0x%.4X",
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program, error);
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}
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static bool HasNonVBOAttribs(const DbgContext * const ctx)
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{
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bool need = false;
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for (unsigned i = 0; !need && i < ctx->maxAttrib; i++)
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if (ctx->vertexAttribs[i].enabled && ctx->vertexAttribs[i].buffer == 0)
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need = true;
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return need;
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}
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void DbgContext::glVertexAttribPointer(GLuint indx, GLint size, GLenum type,
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GLboolean normalized, GLsizei stride, const GLvoid* ptr)
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{
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assert(GL_NO_ERROR == hooks->gl.glGetError());
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assert(indx < MAX_VERTEX_ATTRIBS);
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vertexAttribs[indx].size = size;
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vertexAttribs[indx].type = type;
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vertexAttribs[indx].normalized = normalized;
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switch (type) {
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case GL_FLOAT:
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vertexAttribs[indx].elemSize = sizeof(GLfloat) * size;
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break;
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case GL_INT:
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case GL_UNSIGNED_INT:
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vertexAttribs[indx].elemSize = sizeof(GLint) * size;
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break;
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case GL_SHORT:
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case GL_UNSIGNED_SHORT:
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vertexAttribs[indx].elemSize = sizeof(GLshort) * size;
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break;
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case GL_BYTE:
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case GL_UNSIGNED_BYTE:
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vertexAttribs[indx].elemSize = sizeof(GLbyte) * size;
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break;
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default:
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assert(0);
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}
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if (0 == stride)
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stride = vertexAttribs[indx].elemSize;
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vertexAttribs[indx].stride = stride;
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vertexAttribs[indx].ptr = ptr;
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hooks->gl.glGetVertexAttribiv(indx, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
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(GLint *)&vertexAttribs[indx].buffer);
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hasNonVBOAttribs = HasNonVBOAttribs(this);
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}
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void DbgContext::glEnableVertexAttribArray(GLuint index)
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{
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if (index >= MAX_VERTEX_ATTRIBS)
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return;
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vertexAttribs[index].enabled = true;
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hasNonVBOAttribs = HasNonVBOAttribs(this);
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}
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void DbgContext::glDisableVertexAttribArray(GLuint index)
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{
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if (index >= MAX_VERTEX_ATTRIBS)
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return;
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vertexAttribs[index].enabled = false;
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hasNonVBOAttribs = HasNonVBOAttribs(this);
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}
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void DbgContext::glBindBuffer(GLenum target, GLuint buffer)
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{
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if (GL_ELEMENT_ARRAY_BUFFER != target)
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return;
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if (0 == buffer) {
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indexBuffer = NULL;
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return;
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}
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VBO * b = indexBuffers;
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indexBuffer = NULL;
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while (b) {
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if (b->name == buffer) {
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assert(GL_ELEMENT_ARRAY_BUFFER == b->target);
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indexBuffer = b;
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break;
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}
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b = b->next;
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}
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if (!indexBuffer)
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indexBuffer = indexBuffers = new VBO(buffer, target, indexBuffers);
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}
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void DbgContext::glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
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{
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if (GL_ELEMENT_ARRAY_BUFFER != target)
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return;
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assert(indexBuffer);
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assert(size >= 0);
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indexBuffer->size = size;
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indexBuffer->data = realloc(indexBuffer->data, size);
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memcpy(indexBuffer->data, data, size);
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}
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void DbgContext::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
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{
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if (GL_ELEMENT_ARRAY_BUFFER != target)
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return;
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assert(indexBuffer);
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assert(size >= 0);
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assert(offset >= 0);
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assert(offset + size <= indexBuffer->size);
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memcpy((char *)indexBuffer->data + offset, data, size);
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}
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void DbgContext::glDeleteBuffers(GLsizei n, const GLuint *buffers)
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{
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for (unsigned i = 0; i < n; i++) {
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for (unsigned j = 0; j < MAX_VERTEX_ATTRIBS; j++)
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if (buffers[i] == vertexAttribs[j].buffer) {
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vertexAttribs[j].buffer = 0;
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vertexAttribs[j].enabled = false;
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}
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VBO * b = indexBuffers, * previous = NULL;
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while (b) {
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if (b->name == buffers[i]) {
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assert(GL_ELEMENT_ARRAY_BUFFER == b->target);
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if (indexBuffer == b)
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indexBuffer = NULL;
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if (previous)
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previous->next = b->next;
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else
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indexBuffers = b->next;
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free(b->data);
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delete b;
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break;
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}
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previous = b;
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b = b->next;
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}
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}
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hasNonVBOAttribs = HasNonVBOAttribs(this);
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}
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}; // namespace android
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